GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly. As despite spending many hours playing around with the physics and properties of objects it seems unlikely ill find a stable solution with trail and error.
After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly. As despite spending many hours playing around with the physics and properties of objects it seems unlikely ill find a stable solution with trail and error.


</gallery>
[[File:PosA.png|400px]] [[File:PosB.png|400px]]
[[File:PosA.png|400px]] [[File:PosB.png|400px]]
<gallery>


The most successful structure was a rolling ball controller prefab, with a pill shape following its positional movement for xyz coordinates relayed on a loose joint on to a plane in the back giving some smoothness to the motion( which seems redundant since it was a ball moving) which got rotational coordinates from a box in contact with the ground in the front for horizontal orientation. The boat was then constrained to the movement of this plane a seen above. The movement was very impressive as it followed the ground, had shake, and a decent sense of weight, But it was also very inconsistent and is probably overly complicated.
The most successful structure was a rolling ball controller prefab, with a pill shape following its positional movement for xyz coordinates relayed on a loose joint on to a plane in the back giving some smoothness to the motion( which seems redundant since it was a ball moving) which got rotational coordinates from a box in contact with the ground in the front for horizontal orientation. The boat was then constrained to the movement of this plane a seen above. The movement was very impressive as it followed the ground, had shake, and a decent sense of weight, But it was also very inconsistent and is probably overly complicated.