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 |  | Christian Doeller  | 
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 |  | Artistic Associate at GMU / Media Environments. Supervisor DIY Electronics Lab @ Bauhausstr. 15, room K07.  | 
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 | = Interventions =
  |  | Interactive Systems, Environmental Sensing, DIY Electronics, Embodiment & Coding.  | 
 | [[File:Sketch_computerKlein.jpg]]
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 | The ''Performance Platform'' inside the ''Digital Bauhaus Lab'' at the Bauhaus-University in Weimar is a high end technical device.
  |  | <u>Address:</u> Marienstraße 5  | 
 | It is designed to function as a laboratory in which both interactive and performative ideas and visions can be tested.
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 | Apart from the advantage for artistic and scientific research the ''Performance Platform'' as such constitutes a significant site of our physical reality. 
  |  | <u>Office:</u> Room 105  | 
 | This sight in itself is rather curious and powerful at the same time.
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 | In addition it represents our temporary thoughts on questions referring to performance and interaction in contemporary art.
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 | But what are the particular ingredients that make interaction happen?
  |  | <u>Email:</u> christian.doeller@uni-weimar.de  | 
 | Can interaction take place inside a technically controlled system?
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 | What happens, if it is left to itself? What will be left after excluding its actual purpose?
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 | Who decides What, What or Who implies power and control over what/whom?
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 | What is our relationship to a system that only a few specialists can analyze in its inner functions?
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 | This project deals with these and similar questions by setting up individual „interventions“.
  |  | <u>Website:</u> www.christiandoeller.de  | 
 | These interventions are formulated as instructions - they animate to take action.
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 |  | == Research Interests ==  | 
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 |  | * Interactivity; Sensor-Actuator-Systems  | 
 |  | * Environmental Sensing  | 
 |  | * Artistic Research; Artistic Research & Participation  | 
 |  | * Embodied Sensing/Coding Practices  | 
 |  | * DIY Electronics  | 
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 |  | == Teaching ==  | 
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 | = '''„Intervention #1 : Imitate the System“''' =
  |  | * Speculative Atmospheres I  | 
 |    |  | * Speculative Atmospheres II  | 
 |    |  | * Designing Utopia  | 
 | The ''Performance Platform'' inside the ''Digital Bauhaus Lab'' is composed of twelve cameras, a recent computer system and a multichannel high-resolution video wall.
  |  | * PostCompost (with Klaus Fritze)  | 
 | The cameras surround a rectangular space defined by specific flooring material. 
  |  | * Embodiment Toolkit  | 
 | They are linked to the computer system that collects and transforms the image data which is then sent to the video wall for different kinds of visualization purposes.  
  |  | * The Plant Plant (with Klaus Fritze)  | 
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 | ''„Intervention #1 : Imitate the System“'' tries to break this technical system down to basic human sensing, translating and acting skills.
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 | Every technical part of the ''Performance Platform'' is thereby represented by a group of peoples.
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 | Each individual group has to deal with sensual limitations that correspond to the particular function of the allocated platform part.
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 | In this version of the experiment the whole system is based on the method of „chronologic one way communication“. 
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 | This means that any sensual reception is perceived, memorized and finally transferred to the systems „next layer“ (next group of peoples / next technical part).
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 | Any transfer of memory is represented by either verbal or physical action which then builds up the base for the next level of memorization - that provides the base for another layer of action - and so forth.
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 | The whole process starts with a ''„model A“'' that defines the first level of perception and memorization.
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 | Everything results into a transformed version of ''„model A“'', a ''„model *A“'' after the perception, memorization and action process of each individual group is finished.
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 | '''General interest:'''
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 | - different concepts of communication, translation and transformation
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 | - differences between „model A“ and „model A*“
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 | => efficiency of a „human machine“ / differences between human and nonhuman strategies
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 | - new ideas and suggestions that come up during the experiment
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 | '''Layout:'''
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 | - one person / object represents ''„model A“'' / ''„object A“'' 
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 | - six peoples represent the cameras (''„the eye“'')
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 | - six peoples represent the computer (''„the brain“'')
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 | - six peoples represent the video wall (''„the hand“'')
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 | - one person / object represents ''„model *A“'' / ''„object *A“'' 
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 | '''Procedure'''
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 | 1.) Participants are separated in groups (general: model, eye, brain, ..) and subgroups (communication line: eye #1, brain #1, hand #1; eye #2, brain #2, hand #2; …). 
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 | ''„Brains“'', ''„hands“'' and'' „model *A“'' leave the room.
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 | 2.) ''„Model A“'' is situated in the room
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 | 3.) Six ''„eyes“'' surround ''„model A“''. They observe and memorize its pose from a fixed perspective.
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 | 4.) ''„Model A“'' leaves the room. ''„Brains“'' enter and join their respective „eye-partner“. Memories are transferred.
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 | 5.) ''„Eyes“'' leave the space. ''„Brains“'' remain at the spot.
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 | 6.) ''„Hands“'' enter. They join their respective „brain-partner“. Memories are transferred.
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 | 7.) ''„Brains“'' leave the space. ''„Hands“'' remain at the spot.
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 | 8.) ''„Model *A“'' enters the space. It is situated in the room.
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 | 9.)'' „Hands“'' shape ''„model *A“'' one by one.
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 | 10.) ''„Model A“'' has been translated into ''„model *A“''.
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 | In the end a group '''discussion''' took place.
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 | The following changes were considered:   |  | 
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 | 1)
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 | Not only one ''„model A“'' but maybe multiple models.
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 | The exact position in space will be different from each perspective.
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 | Relations between the individual models will be visible.
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 | 2)
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 | Each perspective could be more exact.
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 | The transformation process could change / become more difficult / more precise.
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 | 3)
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 | Question: all „hands“ at once, or one after the other?
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 | 4)
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 | Everything at once (simultaneously)?
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 | 5)  
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 | Restriction of senses: who is allowed to speak? 
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 | To act? To listen? To see?
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 | '''Documentation:'''
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