IFD:Designing Networked Objects: Difference between revisions

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[[:Category:Werkmodul|Werkmodul]] <br/>
[[:Category:Fachmodul|Fachmodul]] <br/>
'''Designing Networked Objects'''<br />
'''Designing Networked Objects'''<br />
''Instructor:'' [[Brian Clark]]<br/>
''Instructor:'' [[Brian Clark]]<br/>
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==Description==
==Description==
TBA
This course introduces concepts and techniques for designing, constructing, and programming objects, spaces and media that not only sense and respond to their physical surroundings, but share that information with other objects. Moving beyond the interface paradigm of the screen, keyboard and mouse, this course will employ physical computing to enable alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors. Combining presentations, discussions on the history of relevant projects, and a series of hands-on technical exercises, this course provides a practical context for experimental practice in networking objects.
 
Topics include physical computing, interface design, practical components of hardware design, and embedded programming. This is a student-driven course and topics will be determined by the interests/needs of the class.


==Admission requirements==
==Admission requirements==
TBA
For graduate students.


==Evaluation==
==Evaluation==
TBA
Grades will be calculated as follows:<br>
 

30% classroom attendance/participation/performance<br>
==Eligible participants==
30% assignments (2 small projects)
<br>
TBA
40% final project


==Syllabus (subject to change)==
==Syllabus (subject to change)==
Line 25: Line 27:
==Course Material==
==Course Material==


TBA
Cost for electronic components will be approx. 40€


==Further Reading==
==Further Reading==
TBA
TBA

Latest revision as of 13:41, 7 October 2019

Fachmodul
Designing Networked Objects
Instructor: Brian Clark
Credits: 6 ECTS, 3 SWS
Capacity: 20 students
Language: English
Location: TBD
First Meeting: 24nd October 2019

Description

This course introduces concepts and techniques for designing, constructing, and programming objects, spaces and media that not only sense and respond to their physical surroundings, but share that information with other objects. Moving beyond the interface paradigm of the screen, keyboard and mouse, this course will employ physical computing to enable alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors. Combining presentations, discussions on the history of relevant projects, and a series of hands-on technical exercises, this course provides a practical context for experimental practice in networking objects.

Topics include physical computing, interface design, practical components of hardware design, and embedded programming. This is a student-driven course and topics will be determined by the interests/needs of the class.

Admission requirements

For graduate students.

Evaluation

Grades will be calculated as follows:

30% classroom attendance/participation/performance
30% assignments (2 small projects)

40% final project

Syllabus (subject to change)

TBA

Course Material

Cost for electronic components will be approx. 40€

Further Reading

TBA