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And all of them has common environment which is air. | And all of them has common environment which is air. | ||
I would like to track human body which is a part of nature and reflect it as air flowing through dark room with light.]]<br> | I would like to track human body which is a part of nature and reflect it as air flowing through dark room with light.]]<br> | ||
[[File: Lightbeamm.jpg| | [[File: Lightbeamm.jpg|400px|thumb|right| On the other hand it is possible to show air in a very different ways. But here I experiment that in a very simple way to see air in craft ways if you are inside a dark room when the light comes inside that room, there you can see air particles very poetic way. That visualization we received from Processing refers that light beams.]]<br> | ||
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Revision as of 13:13, 21 September 2017
NATURE INSPIRED
You didn't come into this world.You came out of it,
like a wave from ocean. You are not a stranger here.
Alan Watts
We mostly use craft process to evolve our works. We first create our idea from craft materials as a craft way and
with digitalization it becomes more based on computers. Becoming computers more reachable and also digitalization we start
to prefer directly digital tools to create our ideas.According to this idea this projects aim is to create nature reflections inside
digital environment.In a way of thinking nature inspiration, project reflects four element of nature. Those are earth, fire,
water and air.
If we are talking about nature it is impossible to skip human itself. Human is a part of nature.Those four elements common
environment is air and this takes us to Visual data. Air is common environment and touches both earth, fire and water.
On the other hand it is possible to show air in a very different ways. But here I experiment that in a very simple way to see air in craft ways, if you are inside a dark room when the light comes inside that room there you can see air particles very poetic way.That visualization we received from Processing refers those light beams.
In that project we use human and non-human actors.Human are tracked inside the performance platform with non-human actors we translate human to digital platform. We use invisible actors to transform human actions. This invisible actors such as OSS protocol inside processing program. As in Actor-Network Theory (ANT) human and non-human actors are bound to each other and form a whole.Project main idea is merging human and non-human actors inside the same conceptual framework.In this way it makes possible to create a wholeness with actors network impartial way (Law, 2009).
Nature inspired network ideal graph
Human body is tracking by captury system and according to users movement environment is changing on video wall.
In this graphic I wanted to connect all input and output data,tools that I need to use in order to reach my output.Also all conceptual idea is within this graphic.How I connect to each other(conceptual frame to final result) which environments are used, in what way they connect to each other...(You can see pushing your mouse on the wires for example; silhouette of human and inspiration from nature is connected to each other with the way of interaction.) You can reach the final graphic from link | Ideal graphic .
TOOLS
Captury System is used in this project in order to gather nature and human together in digital environment. Tracking people
with Captury System and then having visualization from it is achieved with Processing.After having some visual data in
Processing Video Wall is used in order to show data realtime.
While Captury is tracking people in order to create visualization inside Processing OSC protocol is used to have
communication between Captury System and Processing.
For more information about OSC protocol you can check website OSC communication
import oscP5.*; import netP5.*; OscP5 oscP5; NetAddress myRemoteLocation; // IP of Computer running captury, Port configured in software long lastMillis=0; // used to periodically send subscribe messages ArrayList <PVector> joints=new ArrayList <PVector>(); // used to buffer joint positions between oscEvent callbacks and "draw" calls void setup() { fullScreen(); //size(800, 600); oscP5 = new OscP5(this, 1065); myRemoteLocation = new NetAddress("141.54.159.160", 1065); // our computer... void draw(){ // periodically ask the captury server to send us data. if (millis()-lastMillis>5000) { // The format is as follows: //"/subscribe/<Actor_name>/<skeleton_data_type>/<joint_name>/<data_format>" //most of the placeholders can be replaced by a "*" for "everything" // unfortunately, if you subscribe to too many things, a bug in the captury will lead to malformed OSC-bundles that in turn crash OSCP5 OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_braun_rot" in mm oscP5.send(myMessage, myRemoteLocation);} strokeWeight(4); // go through list of joints and draw them all frameRate(5); fill(101, 50); stroke(255, 30); background(0); for (int i=0; i<joints.size(); i++) { //draw everything here point(joints.get(i).x/5+width/2, joints.get(i).y/5+height/2); line(random(600), random(600), joints.get(i).x/5+width/2, joints.get(i).y/5+height/2); } joints.clear(); } /* incoming osc message are forwarded to the oscEvent method. */ void oscEvent(OscMessage theOscMessage) { println(theOscMessage); // debug out // only use packages that contain position data as three floats if (theOscMessage.checkTypetag("fff")) { joints.add(new PVector(theOscMessage.get(0).floatValue(), theOscMessage.get(1).floatValue(), theOscMessage.get(2).floatValue())); println( theOscMessage.get(0).floatValue()); println( theOscMessage.get(1).floatValue()); println( theOscMessage.get(2).floatValue());}}
This Processing Sketch show how OSC protocol is used and how our draw function is inserted inside that protocol.
First of all oscP5 and netP5 libraries are imported inside the sketch.In order to use OSC protocol we have to import those libraries. There are 3 messages received from Captury, they are x,y,z coordinates of the tracked person locations.
VIDEO IMPORT ON PROCESSING
After creating video with after effects It supposed to be used as a background of Video wall representation.
This is how video import is possible while we are using OSC protocol inside processing
import oscP5.*; import netP5.*; import processing.video.*; Movie myMovie; OscP5 oscP5; NetAddress myRemoteLocation; // IP of Computer running captury, Port configured in software long lastMillis=0; // used to periodically send subscribe messages ArrayList <PVector> joints=new ArrayList <PVector>(); // used to buffer joint positions between oscEvent callbacks and "draw" calls void setup() { fullScreen(); //size(800, 600); oscP5 = new OscP5(this, 1065); myRemoteLocation = new NetAddress("141.54.159.160", 1065); // our computer... myMovie = new Movie(this, "Natural.mp4"); myMovie.loop(); } void draw() { // periodically ask the captury server to send us data. tint(255); image(myMovie, 0, 0); if (millis()-lastMillis>5000) { // The format is as follows: //"/subscribe/<Actor_name>/<skeleton_data_type>/<joint_name>/<data_format>" //most of the placeholders can be replaced by a "*" for "everything" // unfortunately, if you subscribe to too many things, a bug in the captury will lead to malformed OSC-bundles that in turn crash OSCP5 OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_braun_rot" in mm oscP5.send(myMessage, myRemoteLocation); } for (int i=0; i<joints.size(); i++) { //draw everything here point(joints.get(i).x/5+width/2, joints.get(i).y/5+height/2); } joints.clear(); } // Called every time a new frame is available to read void movieEvent(Movie m) { m.read(); } /* incoming osc message are forwarded to the oscEvent method. */ void oscEvent(OscMessage theOscMessage) { println(theOscMessage); // debug out // only use packages that contain position data as three floats if (theOscMessage.checkTypetag("fff")) { joints.add(new PVector(theOscMessage.get(0).floatValue(), theOscMessage.get(1).floatValue(), theOscMessage.get(2).floatValue())); println( theOscMessage.get(0).floatValue()); println( theOscMessage.get(1).floatValue()); println( theOscMessage.get(2).floatValue()); } }
PROCESS OF WORK
As A Result
If we are talking about nature it is impossible to skip human itself. Human is a part of nature. Those four elements common environment is air and this takes us to Visual data. Air is common environment and touches both earth, fire and water.
References
A Brief Overview of Actor-Network Theory: Punctualization, Heterogeneous Engineering & Translation, Darryl Cressman, CT Lab/Centre for Policy Research on Science & Technology (CPROST) School of Communication, Simon Fraser University, http://faculty.georgetown.edu/irvinem/theory/Cressman-ABriefOverviewofANT.pdf, April 2009.
J Law, "Actor-Network Theory (ANT)," in Learning Theories, https://www.learning-theories.com/actor-network-theory-ant.html , March 23, 2007.