554
edits
EmilioAguas (talk | contribs) |
EmilioAguas (talk | contribs) No edit summary |
||
(13 intermediate revisions by the same user not shown) | |||
Line 47: | Line 47: | ||
- after those values goes to the make note object that creates a midi tone with a velocity to transmit the values as sound we create a note out object and also to visualize this in a musical scale we use an n-slider object. | - after those values goes to the make note object that creates a midi tone with a velocity to transmit the values as sound we create a note out object and also to visualize this in a musical scale we use an n-slider object. | ||
-Finally the pack object is | -Finally the pack object is used to create an array of integers and send it to the second laptop with the udpsend object. | ||
-Tip: is useful to create a print object just to see in the console how the data is sent | |||
<br style="clear:both;"> | |||
====Max Video Patch==== | |||
The following patch was create using the lessons under the browse lessons button on the right side of the patcher window. The tutorial is the one called ''geometric dreams'' | |||
[[File:08.Video_Patch_Geometry.png |thumb| left| 500px | Geometric dreams lesson]] | |||
[[File:09.step_by_step_patch.png |thumb| left| 500px | Step by step patch tutorial]] | |||
<br style="clear:both;"> | |||
After completed the tutorial and have the complete patch you can change the music to get more interesting results and now you just need to create the receiver object and attached to different controllers. | |||
[[File:06.Max_Video_Patch.png |thumb| left| 500px |Max/Jitter patch]] | |||
[[File:05.Max_Video_Patch.png |thumb| left| 520px |Max/Jitter patch with window visualizer]] | |||
<br style="clear:both;"> | |||
To receive data from the first laptop we need an udprecive object with the port 9000 in this case, because we are sending from the same port, then add an unpack object to split the values in three again and three scale objects to resample the data, to be useful so the data is going to change from 0 to 127 to 0 till 1 using float values. | |||
In this example the acceleration on the X axis is controlling the slide up and slide down the SLDR object, the Y axis acceleration is not been used and the Z axis acceleration is changing the mat emission object to make darker or brighter the visuals and also change their colors. | |||
- Tip with the eraser object set it up to a dark color as a background and change the values on the mat emission and mat diffuse to get a brighter color to make contrast. | |||
- To get the same results as the picture on the visualizer window, set the draw mode in trip_strip and fix the vertical pan on 55 in INTERPOL8R object. | |||
== Video Result == | |||
Coming soon ... |
edits