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Models used in Blender: | Models used in Blender: | ||
<gallery> | |||
image:BlenderB0XJUMP1.png| | |||
image:BlenderB0XJUMP2.png| | |||
image:B0XEN.png| | |||
</gallery> | |||
== Processing == | == Processing == | ||
<gallery> | |||
image:B0XJUMPpro1.png| | |||
image:B0XJUMPpro2.png| | |||
image:B0XJUMPpro3.png | |||
</gallery> | |||
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send | We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send an Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!] | ||
== Unity == | == Unity == | ||
[https://www.uni-weimar.de/medien/wiki/Unitycode | We set up a Unity script which can receive Osc commands from Processing and translates the messages into a jump movement. The Unity can be found [https://www.uni-weimar.de/medien/wiki/Unitycode here] | ||
<gallery> | |||
image:Screen_Shot_2016-05-31_at_16.24.16.png| | |||
image:Screen_Shot_2016-05-31_at_16.24.33.png| | |||
image:Screen_Shot_2016-05-31_at_16.24.48.png | |||
image:Screen_Shot_2016-05-31_at_16.25.02.png| | |||
</gallery> | |||
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]] | [[File:Screen_Shot_2016-05-31_at_16.35.48.png]] | ||
Here you can see our final setup, the model of the Boxer was not used in the presentation, because we did not model it ourselves. You can see a short video demonstration of the game [https://www.youtube.com/watch?v=jq1TrQtQsmU&feature=youtu.be here]! | |||
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