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In our little game a boxer | In our little game a boxer fights a '''battle of life or restart''' against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!! | ||
== Blender == | |||
Models used in Blender: | |||
<gallery> | |||
image:BlenderB0XJUMP1.png| | |||
image:BlenderB0XJUMP2.png| | |||
image:B0XEN.png| | |||
</gallery> | |||
== Processing == | |||
<gallery> | |||
image:B0XJUMPpro1.png| | |||
image:B0XJUMPpro2.png| | |||
image:B0XJUMPpro3.png | |||
</gallery> | |||
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send an Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!] | |||
== Unity == | |||
We set up a Unity script which can receive Osc commands from Processing and translates the messages into a jump movement. The Unity can be found [https://www.uni-weimar.de/medien/wiki/Unitycode here] | |||
<gallery> | |||
image:Screen_Shot_2016-05-31_at_16.24.16.png| | |||
image:Screen_Shot_2016-05-31_at_16.24.33.png| | |||
image:Screen_Shot_2016-05-31_at_16.24.48.png | |||
image:Screen_Shot_2016-05-31_at_16.25.02.png| | |||
</gallery> | |||
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]] | |||
Here you can see our final setup, the model of the Boxer was not used in the presentation, because we did not model it ourselves. You can see a short video demonstration of the game [https://www.youtube.com/watch?v=jq1TrQtQsmU&feature=youtu.be here]! | |||
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