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* [[GMU:Tap|Tap, the Multitouch Table in Room 201]] | * [[GMU:Tap|Tap, the Multitouch Table in Room 201]] | ||
===Interface Design=== | ===Interface Design=== | ||
*[ | * [[IFD:Course Interaction Design|General Principles of Interaction Design]] | ||
*[http://www.vimeo.com/2761844 Dan Saffer: Tap is the new click] Intro lecture on designing for touch screen interfaces. | *[http://www.vimeo.com/2761844 Dan Saffer: Tap is the new click] Intro lecture on designing for touch screen interfaces. | ||
* [http://www.dgp.toronto.edu/OTP/papers/bill.buxton/haptic.html Touch Gesture and Marking] Kapitel aus "Readings in Human Computer Interaction" | *[http://www.billbuxton.com/multitouchOverview.html History of Multi-touch by Bill Buxton] | ||
* [http://www.dgp.toronto.edu/OTP/papers/bill.buxton/haptic.html Touch Gesture and Marking] Kapitel aus "Readings in Human Computer Interaction" (by Buxton) | |||
* [http://www.billbuxton.com/chunking.html Chunking and Phrasing] make things easier and more efficient - if you get it right! (by Buxton) | |||
* [http://jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html "a step backward in usability"] are todays Touch-Interfaces, as Don Norman says. | * [http://jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html "a step backward in usability"] are todays Touch-Interfaces, as Don Norman says. | ||
* [http://faculty.washington.edu/wobbrock/pubs/chi-09.2.pdf User-Defined Gestures for Surface Computing] is | * [http://www.useit.com/alertbox/ipad.html iPad Usability: First Findings From User Testing] backs up Normans assumptions. | ||
* [http://faculty.washington.edu/wobbrock/pubs/chi-09.2.pdf User-Defined Gestures for Surface Computing] is research on the expectations of users about Touchscreen-Interfaces: physical gestures (like direct manipulation) are used often. Symbolic gestures in contrast are seldom used. In addition users don't care for the number of touching fingers and expect graphical representations of functions. (GUI) | |||
* [http://cogprints.org/625/1/jmb_87.html Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model] Guiards research on how people use both hands together. The non-dominant (usually left) sets the context first, the dominant comes later and does the finer work. Consider positioning a sheet of paper and writing on it. | |||
* [http://www.google.com/search?tbm=bks&tbo=1&q=brave+NUI+word Brave NUI World] is a book on Design for Touchscreen-Interfaces. It's in [http://opac.ub.uni-weimar.de/DB=1/SET=1/TTL=1/CMD?ACT=SRCHA&IKT=1016&SRT=YOP&TRM=nui+world our library]. | * [http://www.google.com/search?tbm=bks&tbo=1&q=brave+NUI+word Brave NUI World] is a book on Design for Touchscreen-Interfaces. It's in [http://opac.ub.uni-weimar.de/DB=1/SET=1/TTL=1/CMD?ACT=SRCHA&IKT=1016&SRT=YOP&TRM=nui+world our library]. | ||
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*[http://www.reactable.com Reactable], a Multitouch Table using the [http://reactivision.sourceforge.net Reactivision] Software | *[http://www.reactable.com Reactable], a Multitouch Table using the [http://reactivision.sourceforge.net Reactivision] Software | ||
* [http://users.erols.com/rwservices/biblio.html Annotated Bibliography] on touch, pen, OCR and tablet computing | * [http://users.erols.com/rwservices/biblio.html Annotated Bibliography] on touch, pen, OCR and tablet computing | ||
* [http://www.youtube.com/watch?v=dmmxVA5xhuo Kruger's Video Place] is from 1988 and shows the use of multitouch gestures - including the [http://www.youtube.com/watch?v=dmmxVA5xhuo&feature=player_detailpage#t=271s zoom gesture] | |||
===Media-Informatics at the Bauhaus-University=== | |||
*[http://www.uni-weimar.de/cms/index.php?id=10470 Distance is Value; Angle is too.] Class by Prof. Dr. Bernd Fröhlich, Virtual Reality Systems Group | |||
*[http://e-pub.uni-weimar.de/volltexte/2007/1049/index.html The cueTable Cooperative Multi-Touch Interactive Tabletop] Paper by Prof. Dr. Tom Gross, Mirko Fetter, Sascha Liebsch; Computer-Supported Cooperative Work Group | |||
==== Trackers, Framework and Libraries ==== | ==== Trackers, Framework and Libraries ==== | ||
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* Wii Technik | * Wii Technik | ||
'''1) '''Tracking fingers with the Wii Remote '''2)''' Low-Cost Multi-touch Whiteboard using the Wiimote | '''1) '''Tracking fingers with the Wii Remote '''2)''' Low-Cost Multi-touch Whiteboard using the Wiimote | ||
<br> | |||
'''3)''' Microsoft NEW Technology Microsoft Surface '''4)''' TouchKit Version 2.0 '''5)''' Cool Tilty Table Demo '''6)''' Mobile Surface Computer<br> | '''3)''' Microsoft NEW Technology Microsoft Surface '''4)''' TouchKit Version 2.0 '''5)''' Cool Tilty Table Demo '''6)''' Mobile Surface Computer<br> | ||
'''7)''' Arduino to Flash range sensor experiment '''8)''' CHI: Multitoe project offers new touch interface | '''7)''' Arduino to Flash range sensor experiment '''8)''' CHI: Multitoe project offers new touch interface | ||
'''9)''' MultiTouch.Framework/Iphone & Mac [http://www.youtube.com/watch?v=Deg2e-riP7o -Develop multi-touch applications for Mac OS X (Part 1)/ Xcode] | '''9)''' MultiTouch.Framework/Iphone & Mac [http://www.youtube.com/watch?v=Deg2e-riP7o -Develop multi-touch applications for Mac OS X (Part 1)/ Xcode] | ||
'''10)''' PowerPoint presentation controlled with [[Kinect]] | |||
'''10)''' PowerPoint presentation controlled with Kinect | |||
* [http://gizmodo.com/386942/build-your-own-multitouch-table-with-the-cubit Build Your Own Multitouch Table With the Cubit] - Analyse of „Digitalen Tischs“ Technology | * [http://gizmodo.com/386942/build-your-own-multitouch-table-with-the-cubit Build Your Own Multitouch Table With the Cubit] - Analyse of „Digitalen Tischs“ Technology | ||
* [http://ventuz.com/news/company/70/medientage_recap_-_minority_report_or_what.aspx multi touch software - Ventuz - living in Mission: Impossible] | * [http://ventuz.com/news/company/70/medientage_recap_-_minority_report_or_what.aspx multi touch software - Ventuz - living in Mission: Impossible] | ||
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==what other technologies did films forecast?== | ==what other technologies did films forecast?== | ||
Tracking Motion Detection | Tracking Motion Detection | ||
* | * Tracking Motion Detection#Microsoft® [[Kinect]] (previously: Project Natal) for the Xbox gaming console | ||
* Markerless Human Motion Capture and Motor Action Recognition | * Markerless Human Motion Capture and Motor Action Recognition | ||
==See also== | ==See also== | ||
*[[Instruments]] | *[[Instruments]] | ||
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[[Category:Interfaces]] | [[Category:Interfaces]] | ||
[[Category:Linklist]] | [[Category:Linklist]] | ||
[[Category:Hardware]] | [[Category:Hardware]] | ||
[[Category:Interaktion]] | [[Category:Interaktion]] | ||
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