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==SPECIFIC OBJECTIVES== | ==SPECIFIC OBJECTIVES== | ||
*Propose means of spatial abstraction that can be shared in a concrete way and culminate in interventions that contribute to the most important discussions of the social context to which the students belong.<br /> | |||
*Develop a sophisticated and localized understanding of what history is vis-a-vis memory, in terms of mechanisms that affect everyday life. | |||
*Develop a better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space. | |||
*Explore non-traditional design tools. | |||
*Approach art as a communication and language system that in turn allows non-tacit forms of interaction. | |||
==REQUIREMENTS FOR PARTICIPANTS== | ==REQUIREMENTS FOR PARTICIPANTS== | ||
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*Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press | *Mitchell, William J. (2003). Me++: The Cyborg Self and the Networked City. Cambridge: MIT Press | ||
*Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge | *Nishat, Awan, Schneider, Tatjana, Till, Jeremy (2011). Spatial Agency: Other Ways of Doing Architecture. London: Routledge | ||
*Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press. | *Skaff Elias, Garfield, Gutschera (2012). Characteristics of Games. Cambridge: MIT Press. | ||
==Links== | ==Links== | ||