GMU:Critical VR Lab I - Unity Introduction/Ruo-Xuan Wu (Russian): Difference between revisions

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However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren't produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.
However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren't produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.
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[[File:887.PNG|400px]]

Revision as of 21:52, 20 December 2020

<Bubble Touch>

Video Links: https://youtu.be/wJ9r23YYHss


Concept: Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88

However, there are some gaps between my situation and tutorials. In the video, it used a Kinect V2 and SDK v2.0. But mine is the Kinect Version 1, which weren't produced anymore. And the only compatible SDK v1.8 is working on Windows. After solving all the challenges, I got these results.

885.PNG 886.PNG 887.PNG