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| No edit summary |  (→Risks) | ||
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| ** Cooperate: Get flag from starting point to base.   | ** Cooperate: Get flag from starting point to base.   | ||
| *** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way. | *** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way. | ||
| *** Player (human) can move through portal, ants can not but flag can't be transported through portals. | |||
| *** Multiple layers in virtual world? --> Real model 2D, Virtual world 3D | |||
| *** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base. | *** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base. | ||
| * Maze/Path finding | |||
| ** Competitive - ants vs. humans | |||
| ** limited vision for players (human) | |||
| ** Bonus points --> special abilities (extended vision, blocking other team etc.) | |||
| ** Perceivable pheromone trails (color paths?) | |||
| ** Goal? | |||
| ==General Mechanics== | ==General Mechanics== | ||
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| * Areas only accessible by ants or human? | * Areas only accessible by ants or human? | ||
| * | * | ||
| ==Discussion==  | |||
| * What is an appealing game? | |||
| * How can we interact with the ants in an interesting way? | |||
| ==Risks== | |||
| * Ants not cooperating. Would that be a problem or part of experience? | |||
| * Ants moving randomly --> source of frustration? | |||
| * Ants moving pretty fast --> scale? | |||
| * Human players not communicating with each other --> encourage communication/cooperation | |||
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