16
edits
|  (Created page with "==Success Criteria== 1. decision on the scale ** how fast are ants moving ** how fast does this compare to human movements 2. Material 3. Think how the avatar of the human can...") | |||
| (32 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| ==Success Criteria== | ==Success Criteria== | ||
| Decide on the scale of the arena for the ants  | |||
| *how fast are ants moving - how long does it take for the ants to find something  | |||
| *how fast does this compare to human movements ''-done'' | |||
| *how many turns/intersections do we want in the environment | |||
| ==Discussion== | |||
| * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
| * integrating human movement (projection, laser pointer, little robot avatar,...) | |||
| * before the laser cutting part we should present all ideas to the group! <br> | |||
| == | ==Activities & Order== | ||
| *  | Think how the avatar of the human can be incorporated | ||
| *  | Feedback with human environment so the two are matching | ||
| *  | <br> | ||
| * Laserpointers for human avatar | 1. Decide on the lay-out/design of the map.  | ||
| * small robot for human avatar | * How fast do human move? How fast the ants? (Test) | ||
| * projection | * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | ||
| <br> | |||
| 2. How does the board work. (Prototyping) | |||
| * technical drawings | |||
| ** general layout | |||
| ** cleaning the board | |||
| ** integrating tracking system | |||
| ** integrating human movement (projection, laser pointer, little robot avatar,...) | |||
| * details | |||
| ** how to insert the trigger-object | |||
| ** entrance; docking the nest | |||
| ** safety plans (air, what if they escape, ...) | |||
| ** electronics | |||
| * '''material list:''' | |||
| ** electronics | |||
| *** Laserpointers for human avatar | |||
| *** small robot for human avatar | |||
| *** projection | |||
| ** building materials | |||
| *** wood | |||
| *** ''' plexiglas (most logic option because of visibility)''' | |||
| *** plastic tubes min. 6mm | |||
| *** screws | |||
| *** glue (Holzleim and Hot glue) | |||
| <br> | |||
| 3. Actual Board | |||
| * find and prepare maps | |||
| ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | |||
| * prepare lasercut file | |||
| * building the actual environment | |||
| == | ==Risks== | ||
| *  | The scale is a risk factor because synchronizing can be hard. | ||
| *Solve by testing it.  | |||
| *  | <br> | ||
| The environment should be ant-friendly and make sure they cannot escape. | |||
| *Solve by testing and knowledge about ants.  | |||
| <br> | |||
| The ants could die or be very inactive over a long period | |||
| *Buying or collecting another (second or third) colony  | |||
| <br> | |||
| Integration both gaming ideas to one board could be problematic <br> | |||
| Building a lot of board could cost a lot of time | |||
| *Focus on one way to play the game. | |||
| == | == Time / Schedule== | ||
| * | -Scale | ||
| * experiments for the scale: first two weeks | |||
| -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | |||
| '''A lot of things are depending on decision of other groups!''' <br><br> | |||
| -Prototyping | |||
| *''2 weeks'' | |||
| **scale | |||
| **opening/closing mechanics | |||
| **human avatar | |||
| **material test | |||
| <br> | |||
| -Preparing maps and creating laser cut file | |||
| *''2 weeks'' | |||
| <br> | |||
| -Building the board | |||
| *''2 weeks intense work'' | |||
| *can be divided into teams: | |||
| **electronics | |||
| **actual board | |||
| ==Things done so far== | |||
| First testing with speed of the ants. | |||
| A track of 60 cm (without the dead ends, this is just the distance to the goal) with 3 intersections was accomplished in an average time of: 90 sec | |||
| Compared to humans: | |||
| Humans walk 1.5 m/s | |||
| That would mean that in 90 seconds they can cover a distance of 135 meters.   | |||
| Meaning that every 45 meters you would have a route decision making point. | |||
| The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | |||
| == Reference Material== | |||
| Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
| Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] | |||
edits