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| ''For my graduation project, I seek to synthesize the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.'' | | ''For FLUX, I seek to synthesize the core conceptual threads that have informed my artistic practice to date. Rooted in an exploration of the human psyche, my work explores themes of memory, temporality, trauma, and the shifting boundaries between the conscious and unconscious - particularly as they materialize through desire.'' |
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| ''The centerpiece of this project is a film that investigates the phenomenon of Escapism through an interdisciplinary lens - merging medical, psychological and cultural frameworks. It examines how memory, identity, and trauma can construct internalized alternative realities - spaces of retreat, resistance, or renewal. This inquiry is not merely academic; it is deeply personal. The film unfolds as an immersive, visually-driven narrative, anchored fragments that trace my own evolving relationship with Escapist tendencies.'' | | ''For the Hallucinating Computers project module, I am particularly focusing on the sequences of the film that involve post-production and visual effects (VFX). The film is composed of two vertical-ratio media streams placed side by side. one representing reality, and the other an escapist state of mind. These two dimensions gradually collide and interact throughout the film.'' |
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| ''Bridging research with experimental visual storytelling, the project operates at the intersection of theory and practice. It positions escapism as both a symptom and a strategy - an affective response to the pressures of experiences and a defining mode of engagement for a digitally-mediated generation. In a world saturated by curated digital personas, algorithmic overstimulation, and the relentless performance of self, the film questions the cost of our retreat from the “real.” It explores how technology enables new architectures of avoidance while simultaneously deepening our sense of disconnection.'' | | ''Using TouchDesigner, I am applying noise and displacement nodes to simulate hallucinations. This process reflects how I use software to manipulate input media in a way that blurs the boundary between my consciousness and computer-generated imagery, effectively building a bridge between the two.'' |
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| ''Through a constellation of visual motifs, the film investigates how individuals construct rituals of detachment to navigate existential strain. Whether through digital consumption, online communities, immersive gaming or hyper-connectivity Escapism emerges as a multi-layered phenomenon - at once intimate and cultural, adaptive and symptomatic.''
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