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[[File:VRI-LEK-Graph.png|400px]]  | [[File:VRI-LEK-Graph.png|400px]]  | ||
The resulting data is than imported into unity using a ''csv''-file and for every data-point a billboard-text of the word is generated. This process is repeated for every text.  | The resulting data is than imported into unity using a ''csv''-file and for every data-point a billboard-text of the word is generated. This process is repeated for every text.  | ||
[[File:VRI-LEK-5.png|400px]]  | [[File:VRI-LEK-5.png|none|400px]]  | ||
The world in Unity that the viewer walks through is generated using tileable noise as displacement for a plane. As the user walks through the world, new chunks are generated on the fly thus giving the illusion of an infinite world.  | The world in Unity that the viewer walks through is generated using tileable noise as displacement for a plane. As the user walks through the world, new chunks are generated on the fly thus giving the illusion of an infinite world.  | ||
[[File:VRI-LEK-WorldGenerator.mp4  | [[File:VRI-LEK-WorldGenerator.mp4|400px]]  | ||
The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness.    | The grass, cuboids and word-spheres are generated and distributed per tile using seeded randomness.    | ||
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