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| - I expected that colour, materiality and shapes (of the selected media and their presentation surface) will play a key role to create a haptic experience. But I initially underestimated the power of the digital 3D space e.g. the skybox to ground the viewer and give them a point of reference.   | - I expected that colour, materiality and shapes (of the selected media and their presentation surface) will play a key role to create a haptic experience. But I initially underestimated the power of the digital 3D space e.g. the skybox to ground the viewer and give them a point of reference.   | ||
| - I ‚lost‘ a good deal of time with 3D collage experiments inside Unity, which I ultimately dropped.  | |||
| - I ‚lost‘ a good deal of time with 3D collage experiments inside Unity, which I ultimately dropped. This process showed me in what ways the design approach for VR differs from film or photography.     | |||
| - I got so busy with the execution inside Unity and acquiring basic technical know-how, that the comprehensible translation from research made on the topic, to the finished project ist not as in-depth and traceable as I‘d like it to be. (The focus on learning technical basics lead to intuitive approach in actualisation of research.)   | - I got so busy with the execution inside Unity and acquiring basic technical know-how, that the comprehensible translation from research made on the topic, to the finished project ist not as in-depth and traceable as I‘d like it to be. (The focus on learning technical basics lead to intuitive approach in actualisation of research.)   | ||
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