IFD:Physical Computing in the Wild WS2021

From Medien Wiki

Fachmodul / Fachmodul
Physical Computing in the Wild
Instructor: Brian Larson Clark
Credits: 6 ECTS, 4 SWS
Capacity: max. 10 students
Language: English
Date: Thursdays, 13:30-16:45; Consultations: Wednesdays by appointment
Location: Online
First Meeting: 5 November 2020, 13:30 (Link to online meeting will be sent to accepted participants by email.)

Description

This course introduces concepts and techniques for designing, constructing, and programming objects, spaces, and media that can sense and respond to their physical environments. Moving beyond the interface paradigm of the screen, keyboard and mouse, this course will employ physical computing to enable alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors. Combining presentations, discussions on the history of relevant projects, and a series of hands-on technical exercises, this course provides a practical context for experimental modes of sensing the environment.


Topics include physical computing, interface design, practical components of hardware design, and embedded programming. This is a student-driven course and topics will be determined by the interests/needs of the class.

Admission requirements

Enrollment in MKG/MAD MFA or MediaArchitecture MSc programs

Evaluation

Successful completion of the course is dependent on regular attendance, active participation, completion of assignments and a final project/presentation.

Eligible participants

MFA Media Art and Design, MSc MediaArchitecture candidates

Platforms and Tools

TBA

Syllabus (subject to change)

File:Physical_computing_in_the_Wild.pdf