Designing Networked Objects
Instructor: Brian Larson Clark
Credits: 6 ECTS, 4 SWS
Capacity: max. 15 students
Language: English
Location: TBA
First Meeting: 11 October 2022'


This course introduces concepts and techniques for designing, constructing, and programming objects, spaces, and media that not only sense and respond to their physical surroundings, but share that information with other objects. Moving beyond the interface paradigm of the screen, keyboard, and mouse, this course will employ physical computing to enable alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors. Combining presentations, relevant theory and history, and a series of hands-on technical exercises, this course provides a practical context for experimental practice in networking objects.

This is a student-driven course. Topics will be determined by the interests/needs of the class.

No prior experience in electronics or programming is required.

Admission requirements

For Masters students with little/no knowledge in electronics.

Things you need

  • TBA


Evaluation will be determined by regular class participation, and the completion of a final project.

Eligible participants

Qualified MFAMaster of Fine Arts – graduate students will receive this degree Medienkunst/-gestaltung, MFAMaster of Fine Arts – graduate students will receive this degree Media Art and Design, MSc MediaArchitecture candidates



Course Material