Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 17.10.2019, 15:15

Description

Registration

Send an e-mail until April 2nd to joerg.brinkmann@uni-weimar.de. Please include the following information:

Subject/title of your e-mail:

VR Essays

Content

  •  your full name
  • program and semester
  • matriculation number
  •  describe in a few sentences why you want to take the course
  •  If you have any material about your creative work online or digitally available, please send links or attach files to the email

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, regularly attend to the sessions and participation is mandatory.

Please read carefully

If you don’t apply on time or don’t get accepted, you can’t participate in the class

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, regularly attend to the sessions and participation is mandatory.

Student works

Syllabus

17.10.2019

Introduction

24.10.2019

no class

Dropbox folder with our class material
https://www.dropbox.com/sh/236vfumto2evj0m/AACs9st-ILFBvFU9bzexjqRVa?dl=0

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials