GMU:Introduction: Performance Platform/Silvana Callegaril

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Public Dancing
Images public dancing-3.jpg Images public dancing-4.jpg

The main interest of this project was to link two different tracking system technologies. After the execution of my main project in VR, which used the data provided by the Captury Live software, I wanted to push further the notion of tracking systems and link the information and data granted by the inside of the DBL and bring it outside of the room, to a public space.

Therefore it was necessary to record the movements of people inside the performance platform, in this case, two people dancing. Captury Live would convert such movements into importable data to Unity 3D.

Having accomplished the first tracking within the DBL, the next step was to introduce the data in a new project of Unity, then the dancing animations were provided with different bodies, speeds, and positions. This new project would work based on one of the latest technologies developed by Vuforia (an augmented reality SDK compatible with Unity) the ground plane detection.

Images public dancing-1.jpg


Images public dancing-2.jpg


As such technology allows smartphones' cameras to track and detect the ground, the prefabs that would be "augmented" would be the dancers fetched inside the DBL. Once the app is built on a smartphone, users must allow the camera to find the ground and then tap the screen, consequently, the augmented bodies will perform their dance in real time and in the space that the user is in.

Public Dance features the power of two different tracking technologies Captury Live and Vuforia ground plane detection. Meaning an event like this which happens inside the performance platform can be transported on anyone's phone, and get activated in any public space.

Follow the link to open video documentation on Youtube Public Dance Video.

And feel free to download the app by clicking the next link (only works on Android and smartphones with API level from 19 up) Download app.