Bauhaus-Universität Weimar
  1. Media
  2. Computer Science Department
  3. Virtual Reality
  4. Research
  5. Multi-User Virtual Reality
  6. Optical See-Through in Augmented Environments

Consistent Illumination within Optical See-Through Augmented Environments

Virtual Showcase prototype with cameras and projectors

Abstract

We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We use projectors and cameras to capture reflectance information from diffuse real objects and to illuminate them under new synthetic lighting conditions. Matching direct and indirect lighting effects, such as shading, shadows, reflections and color bleeding can be approximated at interactive rates in such a controlled mixed environment.

 

Papers and Documents

     

     

  • O. Bimber, A. Grundhöfer, G. Wetzstein and S. Knödel:
    Consistent Illumination within Optical See-Through Augmented Environments Siggraph 2003, sketches and applications, 2003, and In proceedings of IEEE/ACM International Symposium on Augmented and Mixed Reality (ISMAR'03), pp. 198-207, 2003
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  • video (avi, 15MB)
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