User:Klatou: Difference between revisions

148 editsJoined 28 October 2014
m (ad space between the texts)
(ad explanation of the game of life with brading)
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The next brading is meant to transcribe the Conway' game of life rules into the brading. Here are the rules of the Conway's Game of life
[[File:brading process_27.jpg|x300px]] [[File:brading process_27bis.jpg|x300px]]
[[File:brading process_28.jpg|x300px]] [[File:brading process_29.jpg|x300px]]




The Rules of the Game of Life
The Rules of the Game of Life:


- '''Death'''. If a cell is alive it will die under the following circumstances.
- '''Death'''. If a cell is alive it will die under the following circumstances.
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http://natureofcode.com/book/chapter-7-cellular-automata/</ref>
http://natureofcode.com/book/chapter-7-cellular-automata/</ref>
<references/>
<references/>
To transcript the Game of Life rules into braiding is complicated because the braiding evolve in 2 directions, from right to left, going down the threads, while the game of life evolve in the 4 directions in the meantime. This is the reason why i decided to dismentle the movement of a simple game of life's piece in order to transcript it into the brading.
The small movement i choose is the glider is a pattern that travels across the game of life space without dissapearing.
Final rules:
- always begin from the right to the left
- Overpopulation: If the cell has four or more alive neighbours, it dies = '''blue''' and '''red''' thread meet: twist them 3 times with the righ thread begining on the top of the twist, which means the twist is anti-clockwise
- Loneliness: If the cell has one or fewer alive neighbours, it dies = '''blue''' and '''grey''' thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise
- Birth. If a cell is dead it will come to life if it has exactly three alive neighbours (no more, no less) = '''red''' and '''grey''' thread meet: make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left
- Staying Dead: If a cell is dead and has anything other than three live neighbours, it stays dead = '''red''' and ''' white''' thread meet:make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left
- Staying Alive: If a cell is alive and has exactly two or three live neighbours, it stays alive = '''grey''' and '''white''' thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise
[[File:glider_brading_1.png]] [[File:glider_brading_2.png]] [[File:glider_brading_3.png]] [[File:glider_brading_4.png]] [[File:glider_brading_5.png]] [[File:glider_brading_6.png]] [[File:glider_brading_7.png]] [[File:glider_brading_8.png]] [[File:glider_brading_9.png]] [[File:glider_brading_10.png]] [[File:glider_brading_11.png]] [[File:glider_brading_12.png]] [[File:glider_brading_13.png]] [[File:glider_brading_14.png]] [[File:glider_brading_15.png]] [[File:glider_brading_16.png]] [[File:glider_brading_17.png]] [[File:glider_brading_18.png]] [[File:glider_brading_19.png]] [[File:glider_brading_20.png]] [[File:glider_brading_21.png]] [[File:glider_brading_22.png]] [[File:glider_brading_23.png]] [[File:glider_brading_24.png]] [[File:glider_brading_25.png]] [[File:glider_brading_26.png]] [[File:glider_brading_27.png]] [[File:glider_brading_28.png]]

Revision as of 15:24, 6 April 2015

hello here is my github Profile page


My interest in the game of life as well as the cellular automata lies in it well determined set of rules that nevertheless, leads quickly to an unpredictable outcome, when the button start is pushed. I wonder if a textile technique may provide the same result. In theory, it may not, in the final result, as the final fabric is still and can't evolve, however, I would like to experiment a set of rules that would influence the creation's process of the fabric.

For this mean, I chose to experiment this research on the braiding technique that we already experimented during the courses. Hand braiding offered me a two dimensions freedom, where I could experiment with my own hands different way to make interactions between the ropes. On the other hand, this technique also has the disadvantage to be only bi-directional unlike the Conway's Game of life.

Scoobidoo 01.jpg Scoobidoo 02.jpg Scoobidoo 03.jpg

The 3 pictures represent an evolution of a regular brading process as the twist of the threads are being more and more exagerated


This research aims to transcript in a braiding technique the rules and evolutions of a Conway's Game of life. As the set rules are simply decided, the used playing with the game of life may not be able to fully predict the outcome of its game. In the same way, I would like to create some braiding rules that would be likely to create a different unpredictable pattern based on different initial rules.


Brading process 1.jpg Brading process 2.jpg

My first research with the brading, was meant to randomly create a set of rules unknowing what kind of pattern would be generated, and then, arrange them in order to make a well holding brading, in any brading scenario.

A regular brading technic twist the threads in a clever way so that the threads are maintained between each other. However, in my case, i needed a braiding process that would hold together even if the brading rules where a little chaotic. For this means, i decided to introduce some knottings in the brading process i was experimenting.



Initial rules:

- blue and red thread meet: twist them 3 times

- blue and grey thread meet: twist them 3 times

- blue and white thread meet: do nothing

- red and grey thread meet: make 1 knot

- red and white thread meet: make 2 knots

- grey and white thread meet: make 1 twist


Brading process 3.jpg Brading process 4.jpg Brading process 5.jpg Brading process 7.jpg

During the braiding process, I figured out the set of rules were not precise enough, so I added extra rule to structure the braiding:

- always begin from the right to the left

- blue and white thread meet: do nothing, the thread of the right go over the other and ignore it.

- when a knot is needed, even if the knot make the right thread go back to it original position, force it to go left

- when a twist is needed, try to make an effective twist that will pull the structure get together, with the right thread begining on the top of the twist, which means the twist is anti-clockwise



the rules changed into :

modified rules 1:

- always begin from the right to the left

- blue and red thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise

- blue and grey thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise

- blue and white thread meet: do nothing, the thread of the right go over the other and ignore it.

- red and grey thread meet: make 1 knot, even if the knot make the right thread go back to it original position, force it to go left

- red and white thread meet: make 1 knot, even if the knot make the right thread go back to it original position, force it to go left

- grey and white thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise



Brading process 6.jpg Brading process 8.jpg Brading process 11.jpg Brading process 10.jpgBrading process 9.jpg Brading process 12.jpg

In thoses pictures you may observe how the brading is getting more and more regular as i specify the rules and get use to the brading. The more I proceeded the brading, the more I got used to the rules, and manage to figure out the right pressure needed in order to make a regular pattern.



Brading process 13.jpg Brading process 14.jpg

With this new rules and a practice on a small brading, i still needed to test the process again on a bigger scale. The second brading was done with 20 threads of the 4 colors i used for the previous brading. In this way, i could keep the previous rules i was now used to, in order to be more efficient. I also decided the positions of each colors to, at least inicially, separate the knoting configuration for the twisting one, to attempt to create a more fluid braiding.


Brading process 15.jpg Brading process 16.jpg Brading process 17.jpg Brading process 18.jpg Brading process 19.jpg Brading process 20.jpg

During this brading, i discovered other lack in the rules as the number of threads and the brading was more dense:

- During a knot, the thread of the right will be place up the left one

- When two same colour meets: do nothing, the thread of the right go under the other and ignore it.



the rules changed into :

modified rules 2:

- always begin from the right to the left

- When two same colour meets: do nothing, the thread of the right go under the other and ignore it.

- blue and red thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise

- blue and grey thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise

- blue and white thread meet: do nothing, the thread of the right go over the other and ignore it.

- red and grey thread meet: make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left

- red and white thread meet:make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left

- grey and white thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise


Brading process 21.jpg Brading process 21bis.jpg Brading process 22.jpg Brading process 23.jpg

Brading process 24.jpg Brading process 25.jpg Brading process 26.jpg Brading process 26bis.jpg


While doing this brading, i discovered more about the nature of changed each kind of rules would engendered. The twist has the tendency to make a thread more visible in a horizontal way, especially if the rule is repeated. A repetition of knot create a compact structure that ad some thickness to the whole fabric.


Brading process 27.jpg Brading process 27bis.jpg Brading process 28.jpg Brading process 29.jpg


When i decided to stop the brading. I realised the two surface of the fabric had a distinct yet very interesting appearance. The "front" had a rather Pointillism, "dot-likely" representation whereas the "back" had a "stroke" language. This difference may be due to the meets of the same color of threads or the blue and white threads that would engendered neather a knot nor a twist, and create a pattern with no thread interaction on the "back".


The next brading is meant to transcribe the Conway' game of life rules into the brading. Here are the rules of the Conway's Game of life


The Rules of the Game of Life:

- Death. If a cell is alive it will die under the following circumstances.

Overpopulation: If the cell has four or more alive neighbors, it dies.

Loneliness: If the cell has one or fewer alive neighbors, it dies.

- Birth. If a cell is dead it will come to life if it has exactly three alive neighbors (no more, no less).

- Stasis. In all other cases, the cell state does not change. To be thorough, let’s describe those scenarios.

Staying Alive: If a cell is alive and has exactly two or three live neighbors, it stays alive.

Staying Dead: If a cell is dead and has anything other than three live neighbors, it stays dead.[1]

  1. The Nature of Code by Daniel Shiffman http://natureofcode.com/book/chapter-7-cellular-automata/


To transcript the Game of Life rules into braiding is complicated because the braiding evolve in 2 directions, from right to left, going down the threads, while the game of life evolve in the 4 directions in the meantime. This is the reason why i decided to dismentle the movement of a simple game of life's piece in order to transcript it into the brading.

The small movement i choose is the glider is a pattern that travels across the game of life space without dissapearing.

Final rules:

- always begin from the right to the left

- Overpopulation: If the cell has four or more alive neighbours, it dies = blue and red thread meet: twist them 3 times with the righ thread begining on the top of the twist, which means the twist is anti-clockwise

- Loneliness: If the cell has one or fewer alive neighbours, it dies = blue and grey thread meet: twist them 3 times with the right thread begining on the top of the twist, which means the twist is anti-clockwise

- Birth. If a cell is dead it will come to life if it has exactly three alive neighbours (no more, no less) = red and grey thread meet: make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left

- Staying Dead: If a cell is dead and has anything other than three live neighbours, it stays dead = red and white thread meet:make 1 knot with the thread of the right will be placed over the left one. Even if the knot make the right thread go back to it original position, force it to go left

- Staying Alive: If a cell is alive and has exactly two or three live neighbours, it stays alive = grey and white thread meet: make 1 twist with the right thread begining on the top of the twist, which means the twist is anti-clockwise


File:Glider brading 1.png File:Glider brading 2.png File:Glider brading 3.png File:Glider brading 4.png File:Glider brading 5.png File:Glider brading 6.png File:Glider brading 7.png File:Glider brading 8.png File:Glider brading 9.png File:Glider brading 10.png File:Glider brading 11.png File:Glider brading 12.png File:Glider brading 13.png File:Glider brading 14.png File:Glider brading 15.png File:Glider brading 16.png File:Glider brading 17.png File:Glider brading 18.png File:Glider brading 19.png File:Glider brading 20.png File:Glider brading 21.png File:Glider brading 22.png File:Glider brading 23.png File:Glider brading 24.png File:Glider brading 25.png File:Glider brading 26.png File:Glider brading 27.png File:Glider brading 28.png