Stefffen: Difference between revisions

From Medien Wiki
(swtich to english)
(sphere mapped)
Line 4: Line 4:


[[File:Stefffens mindmap.jpg|alt=Steffens Roadmap|thumb|Steffens Roadmap]]
[[File:Stefffens mindmap.jpg|alt=Steffens Roadmap|thumb|Steffens Roadmap]]
[[File:SteffensSemantischeSchalen.jpg|alt=semantische Schalen|thumb|Semantische Schalen]]
[[File:SteffensSemantischeSchalen.jpg|alt=semantische Schalen|thumb|Semantische Schalen[[File:CinematicSphere.png|alt=Image of a mapped shader|thumb|Image of a mapped shader]]]]

Revision as of 16:10, 7 November 2023

The universe responds with silence.

Essential and first questions are answered differently by each person, complex but ultimately ridiculous and wrong. And as a result, if there is something to them, they in turn raise 1000 new questions. Some questions have no answer, we resign ourselves to it - and the universe responds with silence. And nature is silent. Many idiots make a genius. Yelling at me is my best punchline. There is no law in space, God doesn't need money. The machine neither rewards nor punishes. Evolution has no direction. Cultures find no consensus. Life is a wrestling event - including real defeat for all. No me without you. Because I see myself in you and I can't hurt you without hurting myself. Let's come to terms with the fact that whoever has themselves as their enemy must always lose everything. God listens to 40Hz. Every system strives for self-preservation. Every life strives towards the light. Where is the concept? What are the right questions? Where do I have to look? Do you really want to kill this friendly God? How does God get into the machine against the backdrop of emergence and cybernetic claims to power? Does anyone want that? Does God exist? "Not yet". Once God is in the machine, how does he get out? How does he like his assumed world? What are we talking about? Are we just reproducing our own flaw with technology?

Steffens Roadmap
Steffens Roadmap
semantische Schalen
Semantische Schalen
Image of a mapped shader
Image of a mapped shader