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  • ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>
    1 KB (165 words) - 15:34, 20 January 2020
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    484 bytes (69 words) - 13:39, 31 March 2012
  • * [http://aporee.org/maps Aporee] Sounds and Audio Walks in Google Maps ...amplifon.co.uk/sounds-of-street-view/how-and-create/index.html Street View audio]
    251 bytes (33 words) - 14:28, 25 August 2014
  • ...es a distortion by the reduction of the resolution or bandwidth of digital audio data.]] ...simple version of a bitcrusher where you can change the resolution of the audio.
    316 bytes (47 words) - 08:45, 16 May 2012
  • Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed [[wikipedia:Delay (audio effect)]]
    353 bytes (60 words) - 08:16, 30 May 2012
  • === Audio ===
    546 bytes (66 words) - 07:05, 16 May 2014
  • 2. Audio to Video https://youtu.be/t_pcOOvPWvw _ [[:File:audio to video.maxpat]]
    668 bytes (98 words) - 16:39, 12 May 2022
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    632 bytes (94 words) - 09:58, 3 April 2012
  • File:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf
    Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA ...amed PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers int
    (140 KB) - 17:29, 4 October 2011
  • Open a audio File by klicking on "open" then you should play around with the "slide down *[[:File:Audio Reactive.maxpat]]
    352 bytes (51 words) - 12:22, 25 October 2020
  • *[[/Audio/]]
    25 bytes (2 words) - 17:50, 19 October 2011
  • =3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]
    572 bytes (55 words) - 15:04, 24 November 2014
  • #REDIRECT [[GMU:Audio+Video/projekte]]
    38 bytes (5 words) - 10:35, 30 April 2010
  • Some tests with Audio-Visualisation in Unity:
    74 bytes (11 words) - 20:28, 9 June 2021
  • File:KIII example-070512.mp3
    kIII speechmachine - audio example from Michael Markert, audiocommander.de
    (2.42 MB) - 22:28, 12 December 2009
  • *[[GMU:Audio+Video projekte#Mathieu Rathelot]]
    46 bytes (6 words) - 22:21, 12 April 2010
  • ...data. The motors will be activated by the amplitude/pitch of the incoming audio signal.
    495 bytes (75 words) - 19:53, 17 January 2012
  • Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>
    131 bytes (19 words) - 23:13, 15 April 2014
  • ...he audio input, using different scales for each sphere. So, it is just one audio input creating diverse results.
    500 bytes (89 words) - 16:43, 23 November 2018
  • * [[GMU:Audio+Video projekte#Florian Erdmenger: Link to the Past]]
    88 bytes (12 words) - 16:20, 20 September 2010
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