RADIO:Tonband: Difference between revisions

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Stefan Klemm
Stefan Klemm


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questions of this work are: soundarchitecture, soundfusion, eternity of sound.
questions of this work are: soundarchitecture, soundfusion, eternity of sound.


<videoflash type="vimeo">10206901|420|315 left</videoflash>


<videoflash type="vimeo">10207137|420|315 right</videoflash>




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[[Image:search.jpg]]
[[Image:search.jpg]]


===Klangmaterial===
===sound material===
 
every single piece takes about 90 seconds. It is more like a character or texture of sound, not a composition with a start and an end.
it includes natural and synthetic sound material.
all together there is about 12 minutes of soundmaterial and a lot of possibilities to arrange it.
 
<br/>
1 crackle <br/>
<flashmp3 id="sound1.mp3">sound1.mp3</flashmp3> <br/>


Als inhaltliches Material zu der sichtbaren analogen Audiotechnik und den resultierenden Nebengeräuschen werden natürliche Klänge von Grillen, Zikaden oder anderen Insekten wiedergegeben. Durch das Zusammenspiel der beiden Tonbandgeräte kann sich auch eine Überlagerung des Klangmaterials ergeben.  
2 noise <br/>
<flashmp3 id="sound2.mp3">sound2.mp3</flashmp3> <br/>


3 Arles <br/>
<flashmp3 id="sound3.mp3">sound3.mp3</flashmp3> <br/>


[[Image:tonband 1.jpg]]
4 impulse 1 <br/>
<flashmp3 id="sound4.mp3">sound4.mp3</flashmp3> <br/>


[[Image:tonband 2.jpg]]
5 impulse 2 <br/>
<flashmp3 id="sound5.mp3">sound5.mp3</flashmp3> <br/>


6 rolling <br/>
<flashmp3 id="sound6.mp3">sound6.mp3</flashmp3> <br/>


7 wandering <br/>
<flashmp3 id="sound7.mp3">sound7.mp3</flashmp3> <br/>


8 floating <br/>
<flashmp3 id="sound8.mp3">sound8.mp3</flashmp3> <br/>


===Ort===
<br/>


Ein geeigneter Ort im Museum wäre ein halb überdachter Innenhof. Ebenso könnte man das ganze aber auch in einem der Innenräume aufstellen.


===place===




===Fragen===
===technique===


Länge des Tonband?
computer and  software pure data (pduino) <br/>
Womit kann man das Band verstärken, damit es seltener reißt?
audio interface (4 channel output) <br/>
Wie laut soll es sein, wo steht das alles? Wo kann man gute Tonaufnahmen von Grillen/Zikaden machen (Zoo)?
4 speaker (active or with 4 amplifiers) <br/>
the interface with arduino board <br/>
usb cable from the interface - the middle of the room - to the computer (which is in another room or near the wall) <br/>
something to put the interface on top (like a desk or a column)

Latest revision as of 16:31, 16 March 2010

Stefan Klemm


s e a r c h

is a 4 channel sound installation. the listener is the director of the sound. with an interface based in the middle of the room you can choose between 8 sound textures/pieces and arrange them. in case nobody is composing - playing - searching the computer will change from user play mode into random play mode. questions of this work are: soundarchitecture, soundfusion, eternity of sound.

<videoflash type="vimeo">10206901|420|315 left</videoflash>

<videoflash type="vimeo">10207137|420|315 right</videoflash>


structure

Search.jpg

sound material

every single piece takes about 90 seconds. It is more like a character or texture of sound, not a composition with a start and an end. it includes natural and synthetic sound material. all together there is about 12 minutes of soundmaterial and a lot of possibilities to arrange it.


1 crackle
<flashmp3 id="sound1.mp3">sound1.mp3</flashmp3>

2 noise
<flashmp3 id="sound2.mp3">sound2.mp3</flashmp3>

3 Arles
<flashmp3 id="sound3.mp3">sound3.mp3</flashmp3>

4 impulse 1
<flashmp3 id="sound4.mp3">sound4.mp3</flashmp3>

5 impulse 2
<flashmp3 id="sound5.mp3">sound5.mp3</flashmp3>

6 rolling
<flashmp3 id="sound6.mp3">sound6.mp3</flashmp3>

7 wandering
<flashmp3 id="sound7.mp3">sound7.mp3</flashmp3>

8 floating
<flashmp3 id="sound8.mp3">sound8.mp3</flashmp3>



place

technique

computer and software pure data (pduino)
audio interface (4 channel output)
4 speaker (active or with 4 amplifiers)
the interface with arduino board
usb cable from the interface - the middle of the room - to the computer (which is in another room or near the wall)
something to put the interface on top (like a desk or a column)