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Awuenscher (talk | contribs) |
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=== Production Pipeline === | === Production Pipeline === | ||
=== Preproduction === | === Preproduction === | ||
* Idea | |||
* Thumbnail Sketching | |||
* Storyboards | |||
* Animatic | |||
* (Playblast) | |||
=== Modeling === | === Modeling === | ||
*[http://www.3dtotal.com/index_tutorial_detailed.php?id=1686#.VGn7DfmG-9U 3D-Total Beginner Tutorial Series] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=937#.VGn7X_mG-9U 3D-Total Basic Modelling Tutorial] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=526#.VGn7lvmG-9U 3D-Total Basic Modelling Techniques in 3ds Max] | |||
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=495#.VGn71PmG-9U 3D-Total Edge Flow Tips & Tricks] | |||
*[https://www.youtube.com/watch?v=KwRkkGzA98k Youtube 3DS Max Beginner Series] | |||
=== Texturing & Materials === | === Texturing & Materials === | ||
*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | *[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps] | ||
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*[http://blog.digitaltutors.com/emphasizing-animation-timing-to-convey-weight-and-force/ Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force] | *[http://blog.digitaltutors.com/emphasizing-animation-timing-to-convey-weight-and-force/ Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force] | ||
*[http://blog.digitaltutors.com/clarity-animation-creating-shots-readable/ Digital Tutors - Clarity in Animation - Creating Shots That Are Readable] | *[http://blog.digitaltutors.com/clarity-animation-creating-shots-readable/ Digital Tutors - Clarity in Animation - Creating Shots That Are Readable] | ||
*[http://blog.digitaltutors.com/final-10-animation-taking-shot-good-great/ Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great] | *[http://blog.digitaltutors.com/final-10-animation-taking-shot-good-great/ Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great] | ||
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*[http://blog.digitaltutors.com/understanding-skinning-vital-step-rigging-project/ Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project] | *[http://blog.digitaltutors.com/understanding-skinning-vital-step-rigging-project/ Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project] | ||
*[http://blog.digitaltutors.com/creating-walk-cycles-character-personality/ Digital Tutors - Creating Walk Cycles with Character and Personality] | *[http://blog.digitaltutors.com/creating-walk-cycles-character-personality/ Digital Tutors - Creating Walk Cycles with Character and Personality] | ||
*[http://blog.digitaltutors.com/rigging-guideline-artist-whats-important-good-rig/ Digital Tutors - Rigging Guideline for the Artist: What's Important for a Good Rig?] | |||
*[http://blog.digitaltutors.com/big-three-character-animation/ Digital Tutors - The Big Three of Character Animation] | |||
=== Dynamics === | === Dynamics === | ||
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*[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?] | *[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?] | ||
*[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?] | *[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?] | ||
=== Glossar === | |||
* Frame | |||
* Keyframe | |||
[[Category:3D]] | [[Category:3D]] |
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