IMM:Learning Path To 3D Animation: Difference between revisions

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=== Production Pipeline ===
=== Production Pipeline ===
=== Preproduction ===
=== Preproduction ===
* Idea
* Thumbnail Sketching
* Storyboards
* Animatic
* (Playblast)
=== Modeling ===
=== Modeling ===
*[http://www.3dtotal.com/index_tutorial_detailed.php?id=1686#.VGn7DfmG-9U 3D-Total Beginner Tutorial Series]
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=937#.VGn7X_mG-9U 3D-Total Basic Modelling Tutorial]
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=526#.VGn7lvmG-9U 3D-Total Basic Modelling Techniques in 3ds Max]
*[http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=495#.VGn71PmG-9U 3D-Total Edge Flow Tips & Tricks]
*[https://www.youtube.com/watch?v=KwRkkGzA98k Youtube 3DS Max Beginner Series]
=== Texturing & Materials ===
=== Texturing & Materials ===
*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps]
*[http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ Digital Tutors - Bump, Normal and Displacement Maps]
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*[http://blog.digitaltutors.com/emphasizing-animation-timing-to-convey-weight-and-force/ Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force]
*[http://blog.digitaltutors.com/emphasizing-animation-timing-to-convey-weight-and-force/ Digital Tutors - Emphasizing Animation Timing to Convey Weight and Force]
*[http://blog.digitaltutors.com/clarity-animation-creating-shots-readable/ Digital Tutors - Clarity in Animation - Creating Shots That Are Readable]
*[http://blog.digitaltutors.com/clarity-animation-creating-shots-readable/ Digital Tutors - Clarity in Animation - Creating Shots That Are Readable]
*[http://blog.digitaltutors.com/big-three-character-animation/ Digital Tutors - The Big Three of Character Animation]
*[http://blog.digitaltutors.com/final-10-animation-taking-shot-good-great/ Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great]
*[http://blog.digitaltutors.com/final-10-animation-taking-shot-good-great/ Digital Tutors - The Final 10% of the Animation - Taking Your Shot from Good to Great]


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*[http://blog.digitaltutors.com/understanding-skinning-vital-step-rigging-project/ Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project]
*[http://blog.digitaltutors.com/understanding-skinning-vital-step-rigging-project/ Digital Tutors - Understanding Skinning - The Vital Step for Any Rigging Project]
*[http://blog.digitaltutors.com/creating-walk-cycles-character-personality/ Digital Tutors - Creating Walk Cycles with Character and Personality]
*[http://blog.digitaltutors.com/creating-walk-cycles-character-personality/ Digital Tutors - Creating Walk Cycles with Character and Personality]
*[http://blog.digitaltutors.com/rigging-guideline-artist-whats-important-good-rig/ Digital Tutors - Rigging Guideline for the Artist: What's Important for a Good Rig?]
*[http://blog.digitaltutors.com/big-three-character-animation/ Digital Tutors - The Big Three of Character Animation]


=== Dynamics ===
=== Dynamics ===
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*[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?]
*[http://blog.digitaltutors.com/start-3d/ Digital Tutors - Where Should I Start With 3D?]
*[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?]
*[http://blog.digitaltutors.com/learn-3ds-max-maya-softimage-cinema-4d-modo-houdini-etc/ Digital Tutors - Should I Learn 3ds Max or Maya or what?]
=== Glossar ===
* Frame
* Keyframe


[[Category:3D]]
[[Category:3D]]

Latest revision as of 13:51, 17 November 2014

**** WORK IN PROGRESS****

Overview

Index

Introduction

Production Pipeline

Preproduction

  • Idea
  • Thumbnail Sketching
  • Storyboards
  • Animatic
  • (Playblast)

Modeling

Texturing & Materials

Animation

Fundamentals

Character Animation

Dynamics

Rendering

Post Production & Rendering

Links

Glossar

  • Frame
  • Keyframe