This course focuses on topics related to the development of functional prototypes of networked objects. It will focus on relevant theory, literature, and practical concepts for designing, constructing, and programming objects. Moving beyond the interface paradigm of the screen, keyboard, and mouse, this course will ponder alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors.
Topics include: interface design, networked objects, affordances, post-optimal objects, media ecology, among others. This is a student-driven course and topics will be determined by the interests/needs of the class.
For Masters students with a basic knowledge in electronics.
Evaluation will be determined by regular class participation, responses to weekly readings, and the completion of a final project/paper.