IFD:Course Interaction Design: Difference between revisions

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'''No-Goals:''' Include material that is non-relevant for practical work.
'''No-Goals:''' Include material that is non-relevant for practical work.


==Introduction and Foundations==
==Introduction==  
===An Introduction===
I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen.
I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen.


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---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen
---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen
 
==Foundations==
===Iterative Design Process===
===Iterative Design Process===
===Usability Goals===
===Usability Goals===

Revision as of 19:46, 2 October 2010

A Students Guide to Interaction Design

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Preface

goals: This guide is aimed at students who want to develop new products, services, software or websites. We cover the whole interaction design process in a brief and understandable way and enable students to understand the most important terms so that they can read the literature.

No-Goals: Include material that is non-relevant for practical work.

Introduction

I suppose when you hear about "Interaction Design" you probably think about computer applications. He or she will probably decide how the functions of the software are represented to the user as icons or menu entries. You are not wrong with these assumptions: The most people who work as "Interaction Designer" deal with applications or websites and among other things they design what appears on the computer screen.

But in addition an Interaction Designer researches as well which functionality people actually require or could need and they test as well if the ideas they have do actually work.

The predecessors of the current interaction designers are the product designers like Dieter Rahms. He designed products for the German company Braun which show many aspects of modern interaction design: They are easy to use, form follows function and feature a elegant and minimalist design.

If you say it in an extreme way you even could say that a handaxe is a great example of good design: It provides a good tool: you can it use for picking, scraping and you can even sling it. It is easy to see how one can use it. And the basic design was used for over a million years.

If we look back in time and see that there are many things that seem to be "Interaction Design" we could wonder that we need an own discipline for it! Over the time technology became more and more complex. With digitalisation it was not longer possible to get a some tools and just figure out how it works: the interrelation of controls and resulting actions had no physical connection any more. Even more important, technology became more and more wide spread. Technology that was once just for experts became available to everybody. The sell the technology to more people it had to be easier to use.

---> A short history of interfaces: Lochkarten, Kommandozeile, Guis, moderne Paradigmen

Foundations

Iterative Design Process

Usability Goals

Get to know what your users need

Formulate your goals

Early Design

Basics of Psychology

Know the Brain

Mental Models

Basic Principles& Best Practices

Standards and Consistency

Metaphors

Visibility

Modeless Design

Get to know if your ideas work!

Getting people top do the testing

Choosing a task

Writing a scenario

Crafting fun! Build a Paper-Prototype

...or do something in code!

Do the test

Formulate your findings

Start again!