IFD:All Hail The Pixels/designs: Difference between revisions

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you can find the code [http://pastebin.com/etYe2LxU here]
you can find the code [http://pastebin.com/etYe2LxU here]


=Gideon Bielewski=
<gallery>
File:patternBild1Bielewski.png| one status
File:patternBild2Bielewski.png| another status
</gallery>
<source lang="c">
//sets the rotationspeed of the pattern
float rotationVal = 0.5;
//these numbers change the complexity of the pattern
float parts = 2; //take a number between 1-10
float parts2 = 2; //take a number between 1-10
//these numbers change the complexity of the form
float manipulation = 100; //take a number between 1-200
float manipulation2 = 200; //take a number between 1-200
//changes the impact of a mouseClick
int mouseVal = 60;
//mouseVal > value
//sets the starting transformation value
int value = 30;
void setup(){
size(1000, 500,P3D);
//frameRate = 24;
}
void draw(){
 
translate(width*0.5, height*0.5, mouseX);
background(255);
for(int i = 0; i < 10 ; i++){
rotate(rotationVal* -mouseX/20);
translate(0, 10);
pattern();
rotate(rotationVal* -mouseY/20);
translate(0, 10, mouseY/20);
pattern();
 
}
}
void mouseClicked() {
  if (value == mouseVal) {
    value = 0;
  } else {
    value = mouseVal;
}
}
void pattern(){
 
  for(int i = 0; i < parts2 ; i++){
    pattern1();
    translate(value,mouseX);
 
  }
 
}
void pattern1(){
for(int i = 0; i < parts ; i++){
    rotate(manipulation);
    rotate(manipulation2);
    line (0,10*i, 100, 0);
    line (0,10*i, 100, 100);
    pushMatrix();
    rotate(rotationVal/8);
    popMatrix();
   
   
  }
}
</source>
==Group B==
==Group B==



Revision as of 22:33, 20 November 2014

Group A

Jonas Jülch

Pixel pattern jonas.jpg

float rotationVal = -0.02;

void setup(){

size(1000, 600);

}


void draw(){

background(40,50,60);

pattern();


}

void pattern(){

 pushMatrix();
 
 for(int i = 0; i < 10 ; i++){
   stroke(22,188,229);
   pattern1();
   stroke(22,100,229);
   pattern2();
   
   translate(0,100);
 }
 
 popMatrix();
 
 pushMatrix();
 
  for(int i = 0; i < 10 ; i++){
   stroke(100,255,61);
   pattern3();
   stroke(100,160,61);
   pattern4();
   translate(100,0);
 }

popMatrix();

}



void pattern1(){

 float mid = width * 0.5;
 
 for(int i = 0; i < 10 ; i++){
   line (0,10*i, mid, 0);
   line (0,10*i, mid, 100);
   pushMatrix();
   rotate(rotationVal);
   popMatrix();


 }

}


void pattern2(){

 float mid = width * 0.5;
 
  for(int i = 0; i < 10 ; i++){
   line (mid,0, 1000, 10*i);
   line (mid,100, 1000 , 10*i);
   pushMatrix();
   rotate(rotationVal);
   popMatrix();
 }

}


void pattern3(){

 float midy = height * 0.5;
  
 for(int i = 0; i < 10 ; i++){
   line (10*i,0, 0, midy);
   line (10*i,0 , 100, midy);
   pushMatrix();
   rotate(rotationVal);
   popMatrix();
 }    

}


void pattern4(){

 float midy = height * 0.5;
  
 for(int i = 0; i < 10 ; i++){
   line (0, midy, 10*i, 600);
   line (100, midy, 10*i, 600);
   pushMatrix();
   rotate(rotationVal);
   popMatrix();
 }

}


Andre Faupel

based on the patch by jonas

you can find the code here


Gideon Bielewski

//sets the rotationspeed of the pattern
float rotationVal = 0.5;

//these numbers change the complexity of the pattern
float parts = 2; //take a number between 1-10
float parts2 = 2; //take a number between 1-10

//these numbers change the complexity of the form
float manipulation = 100; //take a number between 1-200
float manipulation2 = 200; //take a number between 1-200

//changes the impact of a mouseClick
int mouseVal = 60;
//mouseVal > value
//sets the starting transformation value
int value = 30;



void setup(){
 
 size(1000, 500,P3D); 
 //frameRate = 24; 
 
}


void draw(){ 
  
 
 translate(width*0.5, height*0.5, mouseX);
 background(255);
 
 for(int i = 0; i < 10 ; i++){
 rotate(rotationVal* -mouseX/20);
 translate(0, 10);
 pattern();
 rotate(rotationVal* -mouseY/20);
 translate(0, 10, mouseY/20);
 pattern();
  
 }
}
void mouseClicked() {
  if (value == mouseVal) {
    value = 0;
  } else {
    value = mouseVal;

}
}
void pattern(){
  
  for(int i = 0; i < parts2 ; i++){
    pattern1();
    translate(value,mouseX);
   
  }
  
}


void pattern1(){
 for(int i = 0; i < parts ; i++){
    rotate(manipulation);
    rotate(manipulation2);
    line (0,10*i, 100, 0);
    line (0,10*i, 100, 100);
    pushMatrix();
    rotate(rotationVal/8);
    popMatrix();
    
    

  } 
}

Group B

EMIR GENC

HEXA WHITE.png HEXA BLACK.png

void setup() {

 size(500, 500);

}

void draw() {

 if (mousePressed) {
   background(0);
 } else {
   background(255);
 }
 noFill();
 float o=40;
 float p=15;
 for (int x=0; x<500; x+=2*o+2*o*sin (PI/6)) {
   for (int y=0; y<500; y+=2*o*cos (PI/6)) {
     drawHexagon(x, y, p);
     drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), p);
   }
 }


 for (int x=0; x<500; x+=2*o+2*o*sin (PI/6)) {
   for (int y=0; y<500; y+=2*o*cos (PI/6)) {
     drawHexagon(x, y, o);
     drawHexagon(x+o+o*sin(PI/6), y+o*cos(PI/6), o);
   }
 }

}



void drawHexagon(float x, float y, float radius) {

 if (mousePressed) {
   stroke(255);
 } else {
   stroke(0);
 }
 pushMatrix();
 translate(x, y);
 beginShape();
 for (int i = 0; i < 6; i++) {
   pushMatrix();
   float angle = PI*i/3;
   vertex(cos(angle) * radius, sin(angle) * radius);
   popMatrix();
 }
 endShape(CLOSE);
 popMatrix();

}


Dhora Tego

Hexagon.jpg

float r, g, b;

void setup(){

size(500,500); background(255);

}

void draw(){

for(int x=0; x<500; x+=60+60*sin(PI/6)){
for(int y=0; y<500; y+=60*cos(PI/6)){

drawHexagon(x, y, 30);
drawHexagon(x+30+30*sin(PI/6), y+30*cos(PI/6), 30);
}

} }

void drawHexagon(float x, float y, float radius) {

pushMatrix();
translate(x, y);
beginShape();
for (int i = 0; i < 6; i++) {
  pushMatrix();
  float angle = PI*i/3;
  vertex(cos(angle) * radius, sin(angle) * radius);
  popMatrix();
}
endShape(CLOSE);[
popMatrix();

fill (mouseX, (mouseX+mouseY), mouseY);
ellipse ( x, y, 40, 40 );
rect ( x, y, 10, 10 );

}

Group C

Group D

Maria Estel

Maria.jpg

void setup () { size(displayWidth, displayHeight); }

void draw () {

 if (mousePressed) {
   background(255,120,0);
   
   pushMatrix();
   translate(1600,700);
   for (int i=10; i<width; i+=1){
     rectMode(CENTER);
     rotate(mouseY);
     rect(i,i,20,20);
     fill(20,20,20);
     stroke(0);
   }
 }
   else {

background(20,20,20);

pushMatrix(); translate(250,250); for (int i=10; i<width; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(255,120,0); stroke(0); }

   }

popMatrix(); }

Carina Weiß

Carina.jpg

void setup () { size(displayWidth, displayHeight); }

void draw () { background(0);

pushMatrix(); translate(1500,500); for (int i=10; i<width; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255,215,0); } popMatrix();

pushMatrix(); translate(450,250); for (int i=10; i<150; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();

pushMatrix(); translate(250,650); for (int i=10; i<150; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();

pushMatrix(); translate(1000,400); for (int i=10; i<100; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();

pushMatrix(); translate(800,600); for (int i=10; i<100; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix();

pushMatrix(); translate(1100,700); for (int i=10; i<100; i+=1){

rectMode(CENTER); rotate(mouseY); rect(i,i,20,20); fill(0); stroke(255); } popMatrix(); }

Fernando Millan

Millan HW 2.jpg
void setup () {
 size(2000, 1000);
}
void draw () {
 background(20, 20, 20);
 float Mouse = 5+(mouseX/100);
 float Distance = mouseX;
 float MY = mouseY*.90;
 if (mousePressed) {
   noStroke();
 } else {
   stroke(0);
 }
 pushMatrix();
 translate(666, height*0.5);
 for (int i=30; i<MY; i+=5) {
   for (int F=0; F<Mouse; F+=1) {
     if ( i % 2 == 0) {
       fill(100, 50);
     } else {
       fill(255, 0, 0, 50);
     }
     rectMode(CENTER);
     rotate(radians(F));
     rect(i, i, 30, 30);
   }
 }
 popMatrix();
 //println (mouseY);
 //println (mouseX);
}


Rubab Paracha

Rubabpattern1.jpg
Rubabpattern2.jpg
Rubabpattern3.jpg


OPTION 1

void setup () {

size (800,800);

}

void draw (){

 element ();
 

}

void element () {

 frameRate(3);
background (0);
stroke(0);

pushMatrix(); translate(width * 0.5, width * 0.5 ); for(int i= 3; i < width; i++){

rotate(mouseX * 0.0005); rect(i,i,30,30); fill(random(255),random(255),random(255), 150); } popMatrix(); }


OPTION 2

Rubabpattern7.jpg
Rubabpattern5.jpg
Rubabpattern6.jpg

void setup () {

size (800,600); //(displayWidth,displayHeight);

}

void draw (){

  background (255);
 translate (width * 0.08, height * 0.08 );
 element1 ();
 translate (width * 0.25, height * 0.25 );
   element2 ();
   translate (width * 0.25, height * 0.25 );
   element1 ();
translate (width * 0.25, height * 0.25 );
   element2 ();
 
 
 

}

void element1 () {

 frameRate(4);
stroke(0);

pushMatrix(); for(int i= 1; i < width/5; i++){

rotate(mouseX * 0.001); ellipse(i,i,20,20); fill(0,150); } popMatrix(); }


void element2 () {

 frameRate(4);
stroke(0);

pushMatrix(); for(int i= 2; i < width/2; i++){

rotate(-mouseY * 0.001); rect(i,i,10,10); fill(0, 150); } popMatrix(); }

Group E