IFD:All Hail The Pixels/ProcessingSketches

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< IFD:All Hail The Pixels
Revision as of 17:00, 9 November 2014 by Frederic Gmeiner (talk | contribs) (Added P04 and P05 example sketches)

17.10.2014 Processing sketches

P01 Shapes and Relations

/*
 P01 Shapes and Relations
 
 This example illustrates how to formulate properties in relation to each other.
 Also the following principles are introduced:   
 - Usage of the setup() and draw() functions
 - Drawing of basic shapes and colors
 - Definition and usage of variables > dimension, halfDimension and border
 - Dynamic mouse input to influence the state of the programm during runtime
 - Output values to the console with print() and println()
*/

void setup() {  
  // set the canvas size
  size(1000, 600);   
}


void draw() {
  
  // set background color to white
  background(255);    
  // no fill color
  noFill();          
  
  // variable for the size of the rectangle and the ellipse
  float dimension = mouseX;     
  // variable for the distance between the red lines and the center shapes
  float border = mouseY * 0.2;  
  
  // set the stroke color to black
  stroke(0); 
  
  // use the center as origin when drawing rectangles
  rectMode(CENTER);  
  
  // draw a rectangle on the left side of the canvas with varaible dimensions
  rect(250, 300, dimension, dimension); 
  // draw a circle on the right side of the canvas with varaible dimensions
  ellipse(750, 300, dimension, dimension);
  
  // calculate and store half of the current dimension (for better readability)
  float halfDimension = dimension * 0.5;
  stroke(255, 0, 0);
  // draw the two lines according to the dimension of the shapes and the vertical border
  line(250 - halfDimension, 300 - halfDimension - border, 750 + halfDimension, 300 - halfDimension - border);
  line(250 - halfDimension, 300 + halfDimension + border, 750 + halfDimension, 300 + halfDimension + border);
  
  // output the actual dimension and border values to the console
  print("dimension:");
  println(dimension);
  
  print("border:");
  println(border);
}




P02 Custom Functions

/*
 P02 Custom functions and transformations
 
 This example shows how to write custom functions and how to use the
 transform() and the rotate() statements to move and rotate the canvas.
 It also illustrates the possibility to store and restore a certain 
 transformation state with pushMatrix() and popMatrix().
*/

void setup(){
  
  size(1000,600);
  background(0);
  
  // move to the center of the canvas
  translate(width * 0.5, height * 0.5); 
  // draw an arrow and a cross with the size of 10 pixels
  arrow();
  crossShape(10);
  
  // store the actual position (in this case the center of the stage) 
  pushMatrix(); 
    
    // move 200 pixels to the right from the canvas center
    translate(200, 0);
    // rotate the canvas by 60 degrees
    rotate( radians(60) ); 
    // draw an arrow and a cross to this new rotated location
    arrow();
    crossShape(10);
  
  // recall the previously stored position (the center of the 
  // canvas which was done using the pushMatrix() statement) 
  popMatrix(); 
  
  
  // move 100 pixels down from the center of the canvas
  translate(0,100);
  arrow();
  crossShape(10);
    
}

// Define a new function which draws a red arrow to the actual origin of the canvas 
void arrow(){
  stroke(255,0,0);
  line(0,0,50,0);
  line(45,-5,50,0);  
  line(45,5,50,0);
}

// Define a new function which draws a black cross depending on the passed parameter "dimension"
void crossShape(float dimension){
  float halfDimension = dimension * 0.5;
  stroke(255);
  line(-halfDimension, -halfDimension, halfDimension, halfDimension );
  line( halfDimension, -halfDimension, -halfDimension, halfDimension);
}



07.11.2014 Processing sketches

P03 Nested Rects

/*
 P03 Nested Rectangles with a while loop
 
 Demonstration of how to make a repetetive structure using 
 a while-loop. Here the variable "rectSize" is decreased in 
 every step and the coordinate system is rotated a little bit
 as well. The while-loop is executed as long as the value 
 of rectSize is larger than zero (rectSize > 0).
*/


size(1000,600);

// variable with the start size of the rectangles structure
int rectSize = 500;
// variable to specify the amount the rectangles are shrinked in each step
int difference = 30;

background(255);
// since all shapes are aligned centered, the center rect mode is used
rectMode(CENTER);
noFill();

// set the origin of the coordinate system to the center of the stage
translate(width/2, height/2);

// continue the following statements within the while-loop as long as the value
// of the variable "rectSize" is larger than 0
while(rectSize > 0){
  //draw a rectangle with the actual size of "rectSize"
  rect(0,0,rectSize,rectSize);
  // for the next loop: decrease the value of "rectSize" by the value of "difference"  
  rectSize = rectSize - difference;
  // rotate the coordinate system by 4 degrees
  rotate(radians(4));
}




P04 For Loop

/*
 P04 For-Loop for repeating structures
 
 Draw a number of rectangles in a horizontal line and dynamically
 change the spacing between them according to the y-position of the
 mouse.
 
*/

// Variable to specify the total numbers of rectangles to be drawn
int numRects = 10;

void setup(){
  size(1000,600);
  noFill();
}

void draw(){
  
  // Calculate the distance between each rectangle by
  // dividing the current mouse position by 10 (or multiply it with 0.1) 
  float distance = mouseX * 0.1;
  
  // Reset the background to white
  background(255);
  
  // Move the coordinate system to the vertical center
  translate(0, height * 0.5);
  
  // Repeat the for-loop for the times of "numRects"  
  for(int i=0; i < numRects ; i++  ){
    // Draw a rectangle at the current origin of the cordinate system (0,0)
    rect(0,0,10,10);
    // Move the coordinate system to the right by the number of pixels specified in "distance"
    translate( distance ,0);
  }
}



P05 2D Grid

/*
 P05 2D GRID
 
 Example to demsonstrate the usage of two nested for loops
 to create a two dimensional grid pattern. The number of 
 rows and colums is calculated at the startup so that it
 matches given space (half of the screen size) and the 
 specified spacing between each grid element (defined by
 the variable "gridSpacing")
  
*/


// Define the spacing of the grid elements 
float gridSpacing = 10;

// Inititalize variables to store the number of rows and colums
float numCols;
float numRows;


void setup(){
  size(600,600);
  // Dynamically calculate the number of colums and rows accoding to the given
  // stage size and the grid size.
  numCols = (width * 0.5) / gridSpacing;
  numRows = (height * 0.5) / gridSpacing;

}


void draw(){

  background(255);
  
  // Leave a quater of the stage blank as spacing around the 
  // grid structure. 
  translate(width * 0.25, height * 0.25);
    
    // Use two for loops to interate the colums and rows:
    for(float i=0; i < numCols; i+= 1 ){
      for(float j=0; j < numRows; j+= 1){
        
        // Change the appearance of dots for 
        // even and odd rows
        if( j % 2 == 0){
          stroke(0);
          noFill();
        }else{
          fill(255,0,0);
          noStroke();
        }
        
        // Calculate the actual position of the individual dot:
        float x = i * gridSpacing;
        float y = j * gridSpacing;
        
        // Draw the ellipse
        ellipse(x, y, 5, 5);
       
      }   
    }
}