GMU:VR Experience Designers/Sarah Hermanutz: Difference between revisions

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[[File:GiveTakeUnityShot.png|right|350px|Give and Take - Unity]]
[[File:GiveTakeUnityShot.png|right|350px|Give and Take - Unity]]
[[File:GiveTakeBasel06.png|right|350px|Give and Take - Video Installation]]
[[File:GiveTakeBasel06.png|right|350px|Give and Take - Video Installation - photo by Andreas Rau]]
The virtual environment was created in Unity by myself (Sarah) and Andreas.  A minimal, atmospheric island was created as well as custom, illustrative-styled plants from digitally painted textures.  Fog and mist effects were combined with gradual shifts in atmospheric lighting across the 5 minute duration within the VR.  Microphone data (driving the breath visualisation) was processed in a MaxMSP patch and sent via OSC to Unity.  
The virtual environment was created in Unity by myself (Sarah) and Andreas.  A minimal, atmospheric island was created as well as custom, illustrative-styled plants from digitally painted textures.  Fog and mist effects were combined with gradual shifts in atmospheric lighting across the 5 minute duration within the VR.  Microphone data (driving the breath visualisation) was processed in a MaxMSP patch and sent via OSC to Unity.