GMU:VR Experience Designers/Sarah Hermanutz: Difference between revisions

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File:GiveTakeBasel05.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau
File:GiveTakeBasel05.png|alt= Give and Take - Installation at Critical Media Lab Basel - photo by Andreas Rau
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While in the VR environment, the visitor's breathing is detected by a microphone headset.  The breath is visualised within the VR as a stream of particles, and these particles are absorbed by the plants which surrounding the visitor.  Different particles are emitted by the plants, and these are absorbed by the visitor, so that an exchange is established.


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File:GiveTakeVR05.png | alt= Give and Take - VR Screenshots
File:GiveTakeVR05.png | alt= Give and Take - VR Screenshots
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The virtual environment was created in Unity by myself (Sarah) and Andreas.  A minimal, atmospheric island was created as well as custom, illustrative-styled plants from digitally painted textures.  Fog and mist effects were combined with gradual shifts in atmospheric lighting across the 5 minute duration within the VR.
After spending time in VR with the plants, the visitor is invited to sit in the 4-screen video installation. These display:
# a recording from within the VR environment
# a time-delayed 'live' feed of the VR user while they were using the headset
# a video of footage suggesting human / environment / material entanglements as seen across multiple societal, infrastructural, and individual scales, created by Michaela.
# an Google-Earth animation which travels from the global scale to the city / building scale, created by Michaela.