GMU:Tutorials/Networking/Explaining the OSCReciever Script from The Captury to Unity: Difference between revisions

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'''SendToPort''': is where we type in the UDP Port set in The Captury. Actually it's -- '''1065''' --
'''SendToPort''': is where we type in the UDP Port set in The Captury. Actually it's -- '''1065''' --
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'''ListenerPort''': can be random and should be used in '''Step 3'''
'''ListenerPort''': can be random and should be used in '''Step3'''
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[[File:oscreciever1.png]]
[[File:oscreciever1.png]]
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===Step 2===
===Step2===
Before we go further we have to first set up variables for each coordinate because those will recieve values from the OSCMessage
Before we go further we have to first set up variables for each coordinate because those will recieve values from the OSCMessage
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[[File:oscreciever2.png]]
[[File:oscreciever2.png]]
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===Step 3===
===Step3===
Here is where we configure the port as mentioned in Step 1.  
Here is where we configure the port as mentioned in Step1.  
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[[File:oscreciever3.png]]
[[File:oscreciever3.png]]
===Step 4===
===Step4===
This is our Update Function:
This is our Update Function:
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All values which will be parsed from Step 5 will be constantly updated here.
All values which will be parsed from Step5 will be constantly updated here.
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We can now chose even if we want the objects to be transformed or rotated or whatever.
We can now chose even if we want the objects to be transformed or rotated or whatever.
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[[File:oscreciever4.png]]
[[File:oscreciever4.png]]
===Step 5===
===Step5===
[[File:oscreciever5.png]]
[[File:oscreciever5.png]]

Revision as of 17:19, 29 June 2016

OSCReciever.js

Explanation

The following script I will provide contains the whole setup you need to recieve data from The Captury and constantly updating it in Unity

Step1

In RemoteIP we set our connection for example to the sever we want to recieve the messages from or we can test it locally:

Local: 127.0.0.1
The Captury: kosmos.medien.uni-weimar.de

SendToPort: is where we type in the UDP Port set in The Captury. Actually it's -- 1065 --
ListenerPort: can be random and should be used in Step3

The gameReciever variables is where you can drop your 3d object in later. You can define as many as you want.

Oscreciever1.png

Step2

Before we go further we have to first set up variables for each coordinate because those will recieve values from the OSCMessage
For "Person_One" for example we use x1 / y1 / z1

Oscreciever2.png

Step3

Here is where we configure the port as mentioned in Step1.

Oscreciever3.png

Step4

This is our Update Function:
All values which will be parsed from Step5 will be constantly updated here.
We can now chose even if we want the objects to be transformed or rotated or whatever.
The Time.frameCount will constantly resubscribe every 60 frames. The first value means the framrate the last one the scale factor.

Oscreciever4.png

Step5

Oscreciever5.png