GMU:Tutorials/Networking/Explaining the OSCReciever Script from The Captury to Unity: Difference between revisions

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'''SendToPort''': is where we type in the UDP Port set in The Captury. Actually it's -- '''1065''' --
'''SendToPort''': is where we type in the UDP Port set in The Captury. Actually it's -- '''1065''' --
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'''ListenerPort''': can be a random and should be used in '''Step 2'''
'''ListenerPort''': can be random and should be used in '''Step 2'''





Revision as of 16:59, 29 June 2016

OSCReciever.js

Explanation

The following script I will provide contains the whole setup you need to recieve data from The Captury and constantly updating it in Unity

Step1

In RemoteIP we set our connection for example to the sever we want to recieve the messages from or we can test it locally:

Local: 127.0.0.1
The Captury: kosmos.medien.uni-weimar.de

SendToPort: is where we type in the UDP Port set in The Captury. Actually it's -- 1065 --
ListenerPort: can be random and should be used in Step 2


Oscreciever1.png
Oscreciever2.png Oscreciever3.png Oscreciever4.png Oscreciever5.png