GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury: Difference between revisions

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For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.
here I create a cube and a sphere.
here I create a cube and a sphere.
[[File:2-1]]
[[File:2-1]]
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[[File:3-1]]
[[File:3-1]]
select camera in hierarchy,single click it.
select camera in hierarchy,single click it.
[[File:3-2]]
[[File:3-2]]
click the right of table to add component to the camera.
click the right of table to add component to the camera.
[[File:3-3]]
[[File:3-3]]
select a new script
select a new script
[[File:3-4]]
[[File:3-4]]
enter a name for this script
enter a name for this script
[[File:3-5]]
[[File:3-5]]
double click the script in Assets,then you will get a script widow, you can write code in it.
double click the script in Assets,then you will get a script widow, you can write code in it.

Revision as of 22:01, 30 July 2016

1.open unity and create a new Unity project.

File:1-1

2. create a simple Unity scene.

For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.

here I create a cube and a sphere. File:2-1 File:2-2

3. add component to camera

File:3-1 select camera in hierarchy,single click it.

File:3-2 click the right of table to add component to the camera.

File:3-3 select a new script

File:3-4 enter a name for this script

File:3-5 double click the script in Assets,then you will get a script widow, you can write code in it.

4.write the code.

this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. File:4-1

5.set the data related to the capture system.

File:5-1 Then in the right table, you can set the remote IP and the port of the main computer.