GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury: Difference between revisions
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'''1.open unity and create a new Unity project.''' | '''1.open unity and create a new Unity project.''' | ||
[[ | |||
[[File:1-1]] | |||
'''2. create a simple Unity scene.''' | '''2. create a simple Unity scene.''' | ||
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects. | For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects. | ||
here I create a cube and a sphere. | here I create a cube and a sphere. | ||
[[ | [[File:2-1]] | ||
[[ | [[File:2-2]] | ||
'''3. add component to camera''' | '''3. add component to camera''' | ||
[[ | |||
[[File:3-1]] | |||
select camera in hierarchy,single click it. | select camera in hierarchy,single click it. | ||
[[ | [[File:3-2]] | ||
click the right of table to add component to the camera. | click the right of table to add component to the camera. | ||
[[ | [[File:3-3]] | ||
select a new script | select a new script | ||
[[ | [[File:3-4]] | ||
enter a name for this script | enter a name for this script | ||
[[ | [[File:3-5]] | ||
double click the script in Assets,then you will get a script widow, you can write code in it. | double click the script in Assets,then you will get a script widow, you can write code in it. | ||
'''4.write the code.''' | '''4.write the code.''' | ||
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. | this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. | ||
[[ | [[File:4-1]] | ||
'''5.set the data related to the capture system.''' | '''5.set the data related to the capture system.''' | ||
[[ | |||
[[File:5-1]] | |||
Then in the right table, you can set the remote IP and the port of the main computer. | Then in the right table, you can set the remote IP and the port of the main computer. |
Revision as of 21:59, 30 July 2016
1.open unity and create a new Unity project.
2. create a simple Unity scene.
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects. here I create a cube and a sphere. File:2-1 File:2-2
3. add component to camera
File:3-1 select camera in hierarchy,single click it. File:3-2 click the right of table to add component to the camera. File:3-3 select a new script File:3-4 enter a name for this script File:3-5 double click the script in Assets,then you will get a script widow, you can write code in it.
4.write the code.
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube. File:4-1
5.set the data related to the capture system.
File:5-1 Then in the right table, you can set the remote IP and the port of the main computer.