GMU:Tutorials/Networking/Controlling Skeletons in Unity with The Captury: Difference between revisions

From Medien Wiki
Line 24: Line 24:
[[File:check_rigify.png|thumb|320px||left|Go to User Prefrences]]
[[File:check_rigify.png|thumb|320px||left|Go to User Prefrences]]
[[File:check_rigify_activated.png|thumb|300px||left|Check if Rigify is activated]]
[[File:check_rigify_activated.png|thumb|300px||left|Check if Rigify is activated]]
<br>
<br>
'''Step2'''
<br>
Select your Rig and switch to the Outliner on the right. Double click on metarig and type in the name you wish: e.g "Cubeboy".
[[File:rename_rig.png|thumb|320px||left|Rename your Rig]]

Revision as of 16:06, 4 July 2016

Introduction

This tutorial will show you how to set up a rigged Model in Blender, how to export it into Unity and how to control it with The Cpatury's OSC Messages.

Shortcuts (Blender)

TAB = Toggling between Edit- and Object-Mode
Shift + Right-Click = Multi-Select
Spacebar = Open Finder -> type in commands and select them
X = delete
S = scale
Shift + D = Duplicate Object
Ctrl + J = Combine Objects to one Mesh
G = "Grab"


Creating the Rig in Blender


Step1
Open a new .blend File. Delete the Cube which is set as default with "x". Go to Add -> Armature and select Human (MetaRig).
If there is no Rig then go to: File -> User Prefrences and select the Addons Tab and type in "Rigify". Make sure the Addon is checked.
If not simply click on the square and Save User Settings at the bottom.

Create the Rig
Go to User Prefrences
Check if Rigify is activated



Step2
Select your Rig and switch to the Outliner on the right. Double click on metarig and type in the name you wish: e.g "Cubeboy".

Rename your Rig