(Day 2 Blender Screenshots)
(Designated actions and stills)
 
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== Spatial Information Lab ==
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== Concept ==
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For my free project Hic et Nunc, I am exploring the concept of communication and perception between our microcosms and macrocosms. In short, whether it be a human or a dog, each individual lives with two universes: the brain in which a chemical, biological, and electrical activities control our behavior and the surrounding universe in which they constantly receive perceptual (visual and auditory) cues.
 +
 
 +
This project was a derivative of the aforementioned concept that dealt primarily with physical, body movements. Physical movements are also comprised of big and small movements. Each bodily movement requires a number of smaller movements to work correctly and, more importantly, convey the right message. Nonverbal communication sends a clear message only because each small - and often undetected -  movement tells its own story.
 +
 
 +
In addition to different scales of motions, I focused on the element of breaking points. To clarify, breaking points here do not mean that something has to break or stop working. It was rather meant as the moment between one movement to the next, showing the change in emotions. When I gave directions to the participants, some were asked to stay still as long as possible. We detect an unnatural action like that immediately. So when the participants have to move, even a finger, out of discomfort, we do not need an explanation to know how the person feels. We already know. Body language is so subtle yet unbelievably easy. Even when the signs are minuscule, we still understand the silently expressed stories.
 +
 
 +
== Capturing and Manipulating Physical Motions With Blender ==
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 +
After creating a 3D animation of my movements in the performance space, I substituted a few different 3D models I found from internet. Even though the 3 dimensional model became distorted because of the program's glitch, it was very interesting to substitute in another 3D model, which in this case was a sumo wrestler. When the new model walks in my footstep and goes through the glitch, it begins to look foreign and alien.
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[[File:Screen_Shot_2015-11-21_at_14_converted.png|left|thumb|Angle 1]]
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[[File:Screen_Shot_2015-11-21_at_14_converted-1.png|left|thumb|Angle 2]]
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[[File:Screen_Shot_2015-11-21_at_14_converted-2.png|left|thumb|Angle 3]]
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== Concept ==
 
:For my free project '''''Hic et Nunc''''', I am exploring the theme of communication and perception due to microcosms and macrocosms. In short, each individual lives with two universes: the brain in which a chemical, biological, and electrical activities control our behavior and the surrounding universe in which they constantly receive perceptual (visual and auditory) cues.
 
  
:For this course, I would like to pursue a derivative of the aforementioned concept. Each movement we make is made up of many small movements, but we often fail to notice how many complex motions have to work correctly to visually communicate our message. In a sense, body langauge itself is a language, and motion without recognizable elements creates a unique identity. Therefore, the work will be presented in a video, in which the contrast of the small and big movements will be separated. Each participant will convey specific emotions or movements according to the direction. The individual movements from the bigger gesture, ie. individual muscular movements, facial muscles, shoulders, twitching, will be grouped and shown all together to present our unspoken and subconsciously understood language. Then, the whole movement will be shown, displaying the complex process of using many different body parts to convey what we thought to be one emotion.
 
  
:Capturing the moment things break down is also an interesting observation to add to the list of actions. For this part of the concept, I have asked participants, usually in pairs, to drive their Partners to their breaking Point.
 
  
==== Designated actions ====
 
:''sitting still
 
  
:''standing still
 
  
:''smiling/laughing
 
  
:''display of emotions through body language
 
  
== Working With Blender ==
 
  
After creating a 3D animation of my movements in the performance space, I substituted a few different 3D models I found from internet. Even though the 3 dimensional model became distorted because of the program's glitch, it was very interesting to substitute in another 3D model, which in this case was a sumo wrestler. When the new model walks in my footstep and goes through the glitch, it begins to look foreign and alien.
 
  
[[File:Screen_Shot_2015-11-21_at_14_converted.png|thumb|Angle 1]]
 
[[File:Screen_Shot_2015-11-21_at_14_converted-1.png|thumb|Angle 2]]
 
[[File:Screen_Shot_2015-11-21_at_14_converted-2.png|thumb|Angle 3]]
 
  
== Weekend 2 ==
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== Recording ==
  
My experiment involved groups of two participants who were asked to carry out certain actions, which sometimes came close to dares. Their goal for the experiment was to push the other person to their breaking point, usually through laughter.  
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My experiment involved groups of two participants who were asked to carry out certain actions, which sometimes came close to dares. Their goal was to push the other person to their breaking point, usually through laughter. Here are some of the actions they had to carry out:
  
When I decided on the topic, breaking points, it was not necessarily to show weaknesses or opposite ends of the emotional spectrum. When we feel emotions, it is expressed through more than words. Our bodies also tell the story. Body language is so subtle yet unbelievably easy. I focused on the smallest details or changes of the body movement after I asked the participants to do a trust fall, catch the falling person, sit still, or not react to their partners' actions. Even when the signs are the smallest of signs, we still understand the silently expressed stories.
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==== Designated actions and stills ====
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:''sitting still
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:''standing still
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:''trying not to smile/laugh
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:''trying to make the other person laugh
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:''trust falls
  
 
<gallery>
 
<gallery>
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File:Still013.png|during the fall
 
File:Still013.png|during the fall
 
File:Still003.png|during the fall
 
File:Still003.png|during the fall
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File:Still016.png|don't laugh
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File:Still020.png|don't laugh
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File:Still021.png|don't laugh
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File:Still022.png|don't laugh
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File:Still023.png|don't laugh
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File:Still025.png|don't laugh
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File:Still026.png|don't laugh
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File:Still027.png|don't laugh
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File:Still017.png|don't laugh
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File:Still028.png|don't laugh
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File:Still029.png|don't laugh
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File:Still030.png|don't laugh
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File:Still031.png|don't laugh
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File:Still032.png|don't laugh
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File:Still033.png|stillness
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File:Still034.png|stillness
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File:Still035.png|stillness
 
</gallery>
 
</gallery>
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==== Videos ====
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[https://vimeo.com/154865447 Don't Laugh]
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[https://vimeo.com/154866039 Stay Still.]
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[https://vimeo.com/154866504 Do You Trust Me?]
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== Inspirations ==
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:The free project was inspired by Jakob von Uexküll's '''''A Foray Into the Worlds of Animals and Humans''''' and the Umwelt theory.
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[https://books.google.de/books?id=ADSDl6_SeW8C&pg=PA39&source=gbs_toc_r&cad=4#v=onepage&q&f=false link to online excerpts of the book]
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[http://www.nbi.dk/~emmeche/cePubl/2001d.robumwelt.html Does a robot have an Umwelt?]

Latest revision as of 17:31, 10 February 2016

Concept

For my free project Hic et Nunc, I am exploring the concept of communication and perception between our microcosms and macrocosms. In short, whether it be a human or a dog, each individual lives with two universes: the brain in which a chemical, biological, and electrical activities control our behavior and the surrounding universe in which they constantly receive perceptual (visual and auditory) cues.

This project was a derivative of the aforementioned concept that dealt primarily with physical, body movements. Physical movements are also comprised of big and small movements. Each bodily movement requires a number of smaller movements to work correctly and, more importantly, convey the right message. Nonverbal communication sends a clear message only because each small - and often undetected - movement tells its own story.

In addition to different scales of motions, I focused on the element of breaking points. To clarify, breaking points here do not mean that something has to break or stop working. It was rather meant as the moment between one movement to the next, showing the change in emotions. When I gave directions to the participants, some were asked to stay still as long as possible. We detect an unnatural action like that immediately. So when the participants have to move, even a finger, out of discomfort, we do not need an explanation to know how the person feels. We already know. Body language is so subtle yet unbelievably easy. Even when the signs are minuscule, we still understand the silently expressed stories.

Capturing and Manipulating Physical Motions With Blender

After creating a 3D animation of my movements in the performance space, I substituted a few different 3D models I found from internet. Even though the 3 dimensional model became distorted because of the program's glitch, it was very interesting to substitute in another 3D model, which in this case was a sumo wrestler. When the new model walks in my footstep and goes through the glitch, it begins to look foreign and alien.

Angle 1
Angle 2
Angle 3







Recording

My experiment involved groups of two participants who were asked to carry out certain actions, which sometimes came close to dares. Their goal was to push the other person to their breaking point, usually through laughter. Here are some of the actions they had to carry out:

Designated actions and stills

sitting still
standing still
trying not to smile/laugh
trying to make the other person laugh
trust falls

Videos

Don't Laugh

Stay Still.

Do You Trust Me?

Inspirations

The free project was inspired by Jakob von Uexküll's A Foray Into the Worlds of Animals and Humans and the Umwelt theory.

link to online excerpts of the book

Does a robot have an Umwelt?