GMU:Spacial Information Lab/Abraham Ornelas: Difference between revisions

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==== Biometric Architecture ====
====Biometric Architecture====
 
:Usage of biometric data simulating human activities, flows and actions to recreate virtual scenarios and integrate them into a process of design.
The body motion will buy used to define boundaries or flow patterns that could help to understand space within time, and likewise to analyze design challenges in a different way.
A phenomena will be produce by defining principles of physics, recreating a set of events developed through the manipulation of different rules of physics. Thus, the body will trigger this scenarios in a unique way. As nature does.
The rules to set up experimental scenarios are the ones offered by particles systems, establishing variants in forces, events and properties.
In this directions, the body could work as an erosion agent to hollow space in virtual matter, or as a force that will expand or twist around its own core the particles that occupy certain area, as well as the encounter of forces from many bodies in the space.
 


==== Renders ====
==== Renders ====

Revision as of 11:56, 4 January 2016

Concept and organization

Idea

Biometric data and spatiality: An architectural approach

Use biometric data to displace different kind of forces in the body (hands, core, legs, etc.) like magnets, turbulence and vortices, to manipulate the flow of particles. The definition of space will be created by modifying the density of particles in certain areas and also by printing body postures on particles, using the whole body as a tool of design.


Movements

Walking around
Movements with arms and hands
Movements down in the floor
Jumps


Time of recording

15:00 minutes

Number of participants

1 person

Screenshot

Move 1
Move 2
Move 3

Presentation

File:SIL ORNELAS.pdf


Biometric Architecture

Usage of biometric data simulating human activities, flows and actions to recreate virtual scenarios and integrate them into a process of design.

The body motion will buy used to define boundaries or flow patterns that could help to understand space within time, and likewise to analyze design challenges in a different way. A phenomena will be produce by defining principles of physics, recreating a set of events developed through the manipulation of different rules of physics. Thus, the body will trigger this scenarios in a unique way. As nature does. The rules to set up experimental scenarios are the ones offered by particles systems, establishing variants in forces, events and properties. In this directions, the body could work as an erosion agent to hollow space in virtual matter, or as a force that will expand or twist around its own core the particles that occupy certain area, as well as the encounter of forces from many bodies in the space.


Renders

walking
circles
postures
vortex force
vortex force

Next explorations until beginning of January

Perform more experiments using different parameters and properties in particles
Experiment with fluids
Perform experiments with two or more actors in the space
Find new conceptual approaches in design using biometric data