GMU:Spacial Information Lab/Abraham Ornelas: Difference between revisions

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=Concept and organization=
==Concept and organization==


==== Idea ====
==== Idea ====
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[[File:BD Spatiality 04.png|left|thumb|Move 3]]
[[File:BD Spatiality 04.png|left|thumb|Move 3]]


==== Presentation ====
====Presentation====


[[File:SIL_ORNELAS.pdf|left|thumb|Angle 1]]
[[File:SIL_ORNELAS.pdf|left|thumb|Angle 1]]




====Biometric Architecture====
===Biometric Architecture===


:Usage of biometric data simulating human activities, flows and actions to recreate virtual scenarios and integrate them into a process of design.
:Usage of biometric data simulating human activities, flows and actions to recreate virtual scenarios and integrate them into a process of design.
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In this directions, the body could work as an erosion agent to hollow space in virtual matter, or as a force that will expand or twist around its own core the particles that occupy certain area, as well as the encounter of forces from many bodies in the space.
In this directions, the body could work as an erosion agent to hollow space in virtual matter, or as a force that will expand or twist around its own core the particles that occupy certain area, as well as the encounter of forces from many bodies in the space.


====Exercises====


==== Renders ====
====Walking straight & in circles====
:The basic activity for body displacement is to walk. In this experiment the body hold a force that push every particle 1.5 meters away from its core, defining areas of circulation.


[[File:SIL walker 02.png|left|thumb|walking]]
[[File:SIL walker 02.png|left|thumb|walking]]
[[File:SIL circle walker 01.png|left|thumb|circles]]
[[File:SIL circle walker 01.png|left|thumb|circles]]
====Body postures====
:Base on ergonomic principles, the shape of the body collide with a volume of dense particles to print body postures on it.
[[File:SIL Postures print.png|left|thumb|postures]]
[[File:SIL Postures print.png|left|thumb|postures]]
====Vortex force====
:The particles are manipulated around the body through a vortex force, surrounding it with many different shapes or shelters over time.
[[File:SIL vortex 01.png|left|thumb|vortex force]]
[[File:SIL vortex 01.png|left|thumb|vortex force]]
[[File:SIL vortex 03.png|left|thumb|vortex force]]
[[File:SIL vortex 03.png|left|thumb|vortex force]]

Revision as of 12:02, 4 January 2016

Concept and organization

Idea

Biometric data and spatiality: An architectural approach

Use biometric data to displace different kind of forces in the body (hands, core, legs, etc.) like magnets, turbulence and vortices, to manipulate the flow of particles. The definition of space will be created by modifying the density of particles in certain areas and also by printing body postures on particles, using the whole body as a tool of design.


Movements

Walking around
Movements with arms and hands
Movements down in the floor
Jumps


Time of recording

15:00 minutes

Number of participants

1 person

Screenshot

Move 1
Move 2
Move 3

Presentation

File:SIL ORNELAS.pdf


Biometric Architecture

Usage of biometric data simulating human activities, flows and actions to recreate virtual scenarios and integrate them into a process of design.

The body motion will buy used to define boundaries or flow patterns that could help to understand space within time, and likewise to analyze design challenges in a different way. A phenomena will be produce by defining principles of physics, recreating a set of events developed through the manipulation of different rules of physics. Thus, the body will trigger this scenarios in a unique way. As nature does. The rules to set up experimental scenarios are the ones offered by particles systems, establishing variants in forces, events and properties. In this directions, the body could work as an erosion agent to hollow space in virtual matter, or as a force that will expand or twist around its own core the particles that occupy certain area, as well as the encounter of forces from many bodies in the space.

Exercises

Walking straight & in circles

The basic activity for body displacement is to walk. In this experiment the body hold a force that push every particle 1.5 meters away from its core, defining areas of circulation.
walking
circles

Body postures

Base on ergonomic principles, the shape of the body collide with a volume of dense particles to print body postures on it.
postures

Vortex force

The particles are manipulated around the body through a vortex force, surrounding it with many different shapes or shelters over time.
vortex force
vortex force

Next explorations until beginning of January

Perform more experiments using different parameters and properties in particles
Experiment with fluids
Perform experiments with two or more actors in the space
Find new conceptual approaches in design using biometric data