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Note: | '''Note:''' | ||
The Minecraft Ecologies Repo is online: | |||
https://github.com/bitcraftlab/minecraft-ecologies | |||
== Beschreibung == | == Beschreibung == | ||
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== Application == | == Application == | ||
Please provide links to previous work and a sketch of a simple game to be elligible to this course. | Please provide links to previous work and a sketch of a simple game to be elligible to this course. | ||
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== Syllabus == | == Syllabus == | ||
Im Rahmen eines Workshops sollen 16 Studierende jeweils ein eigenes ökologisches System im Computer entwickeln.<br> | Im Rahmen eines Workshops sollen 16 Studierende jeweils ein eigenes ökologisches System im Computer entwickeln.<br> | ||
Dabei dient das Spiel ''Minecraft'' als Bühne zur Aufführung des ökologischen Systems. | Dabei dient das Spiel ''Minecraft'' als Bühne zur Aufführung des ökologischen Systems.<br> | ||
Die Studierenden erlernen im Workshop nicht nur die Grundlagen der Kybernetik sonden auch das Handwerkszeug der Programmierung, und wie sie es zur Modifikation bestehender Spiele kreativ nutzen können (Modding). | Die Studierenden erlernen im Workshop nicht nur die Grundlagen der Kybernetik sonden auch das Handwerkszeug der Programmierung, und wie sie es zur Modifikation bestehender Spiele kreativ nutzen können (Modding). | ||
== Evaluation == | == Evaluation == | ||
* 50% Artistic work using MineCraft as an artistic and critical medium | * 50% Artistic work using MineCraft as an artistic and critical medium | ||
* 20% Interaction of the work with other participants + the performance platform | * 20% Interaction of the work with other participants + the performance platform | ||
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== Schedule == | == Schedule == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| rowspan="1" | [[/Part1|Minecraft Culture, Coding and Modding]] | | rowspan="1" | [[/Part1|Minecraft Culture, Coding and Modding]] | ||
| | | 13. - 15. May 2016 | ||
|- | |- | ||
| rowspan="1" | [[/Part2|Agent Systems and Simulations]] | | rowspan="1" | [[/Part2|Agent Systems and Simulations]] | ||
| | | 20. - 22. May 2016 | ||
|- | |- | ||
| rowspan="1" | [[/Part3|Creating Minecraft Ecologies]] | | rowspan="1" | [[/Part3|Creating Minecraft Ecologies]] | ||
| | | 24. - 26. June 2016 | ||
|- | |- | ||
|} | |} | ||
== Participants == | |||
* [[/Andre Faupel|Andre Faupel]] | |||
* [[/Asha Murali|Asha Murali]] | |||
* [[/Gianluca Pandolfo|Gianluca Pandolfo]] | |||
* [[/Marcel Gohsen|Marcel Gohsen]] | |||
* [[/Meike Haller|Meike Haller]] | |||
* [[/Robert Metzner|Robert Metzner]] | |||
== Group Work == | |||
*[[/Performing Ecology|Performing Ecology + Modding Reality]] | |||
== Books == | == Books == | ||
=== Simulations and Games === | === Simulations and Games === | ||
* Dietrich Dörner: ''Die Logik des Mißlingens'' ISBN 978-3498012601 | * Dietrich Dörner: ''Die Logik des Mißlingens'' ISBN 978-3498012601 | ||
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* Nate Garrelts: ''Understanding Minecraft: Essays on Play, Community and Possibilities'' ISBN 978-0786479740 | * Nate Garrelts: ''Understanding Minecraft: Essays on Play, Community and Possibilities'' ISBN 978-0786479740 | ||
* ''Minecraft: The Complete Handbook Collection: An Official Mojang Book'' ISBN 978-0545823289 | * ''Minecraft: The Complete Handbook Collection: An Official Mojang Book'' ISBN 978-0545823289 | ||
=== Modding Minecraft === | === Modding Minecraft === | ||
List of recommended books for hacking Minecraft: | List of recommended books for hacking Minecraft: | ||
{{MinecraftBooks}} | {{MinecraftBooks}} | ||
=== Programming Python === | === Programming Python === | ||
List of recommended books for the Python language: | List of recommended books for the Python language: | ||
{{PythonBooks}} | {{PythonBooks}} | ||