GMU:Media Art Strategies/Leon-Etienne Kühr/Project: Difference between revisions

From Medien Wiki
No edit summary
Line 1: Line 1:
= Ideas =
= Ideas =
== Starting Point ==
== Starting Point ==
Proximity, presence, communication beyond the means of exchanging information. Human to human interaction through technolgy, a ''social medium''.
Proximity, presence, communication beyond the means of exchanging information. Bidirectional human to human interaction through technolgy, a ''social medium''.


==  ==
==  ==
Line 8: Line 8:


==  ==
==  ==
* telepresence through non-audiovisual senses (sensor / acteur)
* telepresence with non-audiovisual senses (sensor / acteur)
** air presence
** air presence through cloth with touch / fans, nozzles, mechanical
** warmth through thermometer / Peltier-Elements
** warmth through thermometer / Peltier-Elements
 
** touch through fur through capacitive touch / static charge
* input and output of human interaction use the same medium
== Concept "Windfang" ==
== Concept "Windfang" ==
“Windfang” is an interactive art-installation in which telepresence is achieved through the interaction with cloth. At two locations a large piece of cloth is hanging from the ceiling. The viewer standing in front of the first piece of fabric can interact with it by pushing and pulling it, the movement of the fabric is then captured by an optical sensor and reproduced on the second cloth using multiple fans and vice versa. Therefore the presence of the viewer is transmitted to the other viewer through the movement of air. In real-life presence the hypertrophy of the optical sense inhibits the perception of the haptic presence that might be felt through sudden changes in air pressure or the slight breeze caused by the movement of a body
“Windfang” is an interactive art-installation in which telepresence is achieved through the interaction with cloth. At two locations a large piece of cloth is hanging from the ceiling. The viewer standing in front of the first piece of fabric can interact with it by pushing and pulling it, the movement of the fabric is then captured by an optical sensor and reproduced on the second cloth using multiple fans and vice versa. Therefore the presence of the viewer is transmitted to the other viewer through the movement of air. In real-life presence the hypertrophy of the optical sense inhibits the perception of the haptic presence that might be felt through sudden changes in air pressure or the slight breeze caused by the movement of a body