(add ai weiwei's moon)
(add connection games and tiling systems)
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* Tim Ingold: ''Lines: a brief history'' (2007) — ISBN 978-0415424271 (hint: [https://www.google.de/#q=Lines:+a+brief+history google it])
 
* Tim Ingold: ''Lines: a brief history'' (2007) — ISBN 978-0415424271 (hint: [https://www.google.de/#q=Lines:+a+brief+history google it])
 
* Wassily Kandisky: ''[http://bibliothequekandinsky.centrepompidou.fr/imagesbk/RLPF728/M5050_X0031_LIV_RLPF0728.pdf Punkt und Linie zu Fläche]'' (1926)
 
* Wassily Kandisky: ''[http://bibliothequekandinsky.centrepompidou.fr/imagesbk/RLPF728/M5050_X0031_LIV_RLPF0728.pdf Punkt und Linie zu Fläche]'' (1926)
 +
  
 
==== Labyrinths and Mazes ====
 
==== Labyrinths and Mazes ====
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=== Conditional Design ===
 
=== Conditional Design ===
 
 
* Studio Moniker: [https://conditionaldesign.org Conditional Design Website]
 
* Studio Moniker: [https://conditionaldesign.org Conditional Design Website]
 
* Studio Moniker: [https://www.youtube.com/watch?v=CTn4FE3b8DQ Conditional Design Workshop] (2013)  
 
* Studio Moniker: [https://www.youtube.com/watch?v=CTn4FE3b8DQ Conditional Design Workshop] (2013)  
Line 93: Line 93:
 
* Aaron Koblin: [http://www.exquisiteforest.com/ This Exquisite Forest] (2012)
 
* Aaron Koblin: [http://www.exquisiteforest.com/ This Exquisite Forest] (2012)
 
* Ai Weiwei and Olafur Eliasson: [http://www.moonmoonmoonmoon.com/ Moon] (2013)
 
* Ai Weiwei and Olafur Eliasson: [http://www.moonmoonmoonmoon.com/ Moon] (2013)
 +
 +
=== Connection Games ===
 +
* Wikipedia: [[wikipedia:Hex_(board_game)|Hex Board Game]]
 +
* Cameron Browne: ''Connection Games: Variations on a Theme'' — ISBN 978-1568812243
 +
* John Conway: ''Winning Ways for Your Mathematical Plays'' (1982) [https://lhwei.gbv.de/FAM?PPN=031635741 Gewinnen: Strategien für mathematische Spiele])
 +
 +
=== Tiling Systems ===
 +
* Dominique Douat [https://github.com/bitcraftlab/10PRINT/raw/master/lit/douat.pdf Méthode pour faire une infinité de desseins differens]
 +
* Keith Haring [https://twitter.com/bitcraftlab/status/697814780753616897 Drawings for Multiple Figures from 8 Seperate Tiles] (1982)
 +
* BoardGame Geek [https://boardgamegeek.com/geeklist/54579/games-inspired-truchet-tiles Games inspired by Truchet Tiles]
  
 
=== Reading Lists ===
 
=== Reading Lists ===

Revision as of 23:32, 8 September 2016

Meandering Curves

Introduction

Meander Construction by Symmetry Breaking (Stübel)


About

This lecture provides an overview of the course and meanders through space and time.

Goals

  • Overview of the course
  • History of meanders in nature and design
  • Basic understanding of generative coding
  • Basic understanding of self organisation

Inspiration

Nature

Culture

Art

Literature

Meanders

Lines


Labyrinths and Mazes

Science

Collaborative Drawing

Studio Moniker: Conditional Design Workshop


About

In this lecture we will draw curves using everything from paper to online tools.

Goals

  • Learn about algorithms
  • Learn about constraints
  • Design your own algorithm

Sol Lewitt

Sol Lewitt's Walldrawing from the Do It Exhibition (2001):

 A black not straight line is drawn at approximately the center of the wall horizontally from side to side. 
 Alternate red, yellow and blue lines are drawn above and below the black line to the top and bottom of the wall.

More walldrawings in this retrospective.

Conditional Design

Hypercomics

Collaborative Canvas

Connection Games

Tiling Systems

Reading Lists

Random Walks

John Venn The Logic of Chance (1888)


About

In this class we will learn how to use randomness to create curves.

Goals

  • Learn to use and create functions in processing
  • Learn about random distributions
  • Learn about noise functions

Links

Art

Science