GMU:Max and the World

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The course will focus on the development of simple interactive applications, which will foster the imagination of interaction mechanisms between computational machines and the world. To bridge the physical world and computers, we will use Arduino microcontrollers and to trigger the world we will use Max/MSP/Jitter visual programming language.

In the first half of the course, students will be expected to develop weekly tasks. The tasks will include programming data exchange between devices, data conversion between sound, image, and text, data sensing, and frameworks influencing the physical world. Along with the work in the class, we will use online tutorials for learning programming with Max. The second half of the course will be devoted to the realization of the individual idea. The outcome of the course is a documented idea with the implementation of the interaction mechanism. Successful projects will be presented at the Summaery and/or TOP space in Berlin.