GMU:Maps, Territories and Possibility Spaces/Torben Zsagar: Difference between revisions

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<embedvideo service="youtube">https://www.youtube.com/watch?v=b-GIQ8b8QKg</embedvideo>


<nowiki>[[File:Interview DBL.pdf]]</nowiki>
[[File:Interview thumb.png|alt=|width=800]]


{{#pdf:File:Interview DBL.pdf|width=800|height=600}}
{{#pdf:File:Interview DBL.pdf|width=800|height=600}}




__INDEX__
__INDEX__

Revision as of 15:07, 1 November 2023

Growth Algorithms and the purpose of research in art.

Boids by Craig Reynolds

Boids.png

p5js Sketch

Wiki boids algorythm.

First Practical Approaches

Diffusion Limited Aggregation.pngDLA code.png


Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.

Geo 01.png

Approach via geonodes.

Main Idea

01 KTM 2504.jpg

Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.

Letter Soup

{{#pdf:File:Interview DBL.pdf|width=800|height=600}}