m (→Moving in VR) |
|||
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== Milestones == | == Milestones == | ||
− | === Hardware | + | === Hardware Acquisition [CHECK] === |
* up to 2 Vives (incl. controllers) | * up to 2 Vives (incl. controllers) | ||
* up to 2 backpack-PCs [http://walker.xmg.gg/] | * up to 2 backpack-PCs [http://walker.xmg.gg/] | ||
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** model to represent controller | ** model to represent controller | ||
** physical interaction with objects | ** physical interaction with objects | ||
− | ** digital movement ( | + | ** digital movement (DONE) |
=== Loading 3D Models === | === Loading 3D Models === | ||
* tested in Unreal Engine: | * tested in Unreal Engine: | ||
** loading of basic geometry | ** loading of basic geometry | ||
− | ** physical | + | ** physical collision and movement |
* TODO | * TODO | ||
− | ** create VR model of maze | + | ** create VR model of maze --> real world maze needed! |
** create realistic ant model (with rigging) | ** create realistic ant model (with rigging) | ||
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=== Implementing Game Mechanics === | === Implementing Game Mechanics === | ||
+ | |||
+ | ==Success criteria== | ||
+ | Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play. |
maybe not necessary anymore...
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play.