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** model to represent controller | ** model to represent controller | ||
** physical interaction with objects | ** physical interaction with objects | ||
** digital movement ( | ** digital movement (Check) | ||
*** movement by "pulling" yourself around with the controllers. Locked z-axis (no flying). | |||
=== Loading 3D Models === | === Loading 3D Models === | ||
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=== Implementing Game Mechanics === | === Implementing Game Mechanics === | ||
* deciding on game mechanics first --> [[GMU:Lebendige_Spiele:Organization:Mechanisms_Virtual]] | |||
==Success criteria== | ==Success criteria== | ||
Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play. | Working map with correctly tracked ants, models and navigation. Also appealing game mechanics, that are fun to play. | ||
==Risks== | |||
* Software or hardware failure | |||
** Bugs, crashes | |||
** Defect hardware --> replacement/alternatives? | |||
* Scale respectively Calibration between real and virtual world | |||
==Time== | |||
The amount of time needed is depending on the game itself respectively its mechanics. Simple labyrinth model is quickly build, higher complexity leads of course to higher effort concerning time. Controller input seems challenging, 1-2 weeks will be needed. Especially implementing the tracking data for ant movement can take some time. |
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