Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?


  • Hide and Seek
    • Seeking ants by "path of pheromones" only
    • Hide from ants? Problem: they are not really searching for you. Hiding from random detection?
  • Capture the Flag
    • Competitive or cooperate?
    • Competitive: "Steal" flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.
    • Cooperate: Get flag from starting point to base.
      • Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
      • Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.

General Mechanics

  • Portals?
  • Areas only accessible by ants or human?