GMU:Lebendige Spiele:Organization:Landscape: Difference between revisions

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==Success Criteria==
==Success Criteria==
  decision on the scale
  decision on the scale
</br>how fast are ants moving
<br>how fast are ants moving
</br> how fast does this compare to human movements
<br> how fast does this compare to human movements
  Material
  Material
  Think how the avatar of the human can be incorporated
  Think how the avatar of the human can be incorporated

Revision as of 10:40, 2 May 2017

Success Criteria

decision on the scale


how fast are ants moving
how fast does this compare to human movements

Material
Think how the avatar of the human can be incorporated
Feedback with human environment so the two are matching
Decide on the lay-out/design of the map
Prepare digitally (lasercut files)
Building the actual environment

Deciding on one material

  • wood
  • plexiglas (most logic option because of visibility)
  • gel (more natural option)
  • Laserpointers for human avatar
  • small robot for human avatar
  • projection

Activities

  • Do experiments to test out the scale
  • do experiments with materials
  • build

Risks

  • The scale is a risk factor because synchronizing can be hard.

Solve by testing it.

  • the environment should be ant-friendly and make sure they cannot escape

Time

Scale

    • experiments for the scale: first two weeks

Combine ideas with people that are dealing with the virtual environment: after 2 weeks