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** safety plans (air, what if they escape, ...) | ** safety plans (air, what if they escape, ...) | ||
** electronics | ** electronics | ||
* material list: | * '''material list:''' | ||
** electronics | ** electronics | ||
*** Laserpointers for human avatar | *** Laserpointers for human avatar | ||
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==Risks== | ==Risks== | ||
The scale is a risk factor because synchronizing can be hard. | |||
Solve by testing it. | *Solve by testing it. | ||
<br> | |||
The environment should be ant-friendly and make sure they cannot escape. | |||
*Solve by testing and knowledge about ants. | |||
<br> | |||
The ants could die or be very inactive over a long period | |||
*Buying or collecting another (second or third) colony | |||
<br> | |||
Integration both gaming ideas to one board could be problematic <br> | |||
Building a lot of board could cost a lot of time | |||
*Focus on one way to play the game. | |||
== Time / Schedule== | == Time / Schedule== | ||
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The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | ||
== Reference Material== | |||
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] |
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